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FPSC Classic Models and Media / character rigging

Author
Message
heltor
17
Years of Service
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 12th Feb 2008 20:46
I,m a noobie to fps, but I have experience with 3dsmax, I would like to make a charxcter for fps. I'm not sure how, do I make all animations in seperate files such as " attack, static, die, and so on" or do I make them in one file.
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 12th Feb 2008 22:24 Edited at: 12th Feb 2008 22:35
Look for the Character Studio Files section of the FPSC's Downloads at their website.
If you have 3ds max, then the FIG file in that download is probably what you're after.

You may want to consider contacing Bond1 (the maker of FPSC packs 17 & 18), because he uses 3ds max also.
I know he has made additional animation for the FPSC skeleton for those 2 packs.
I can't say if he can/would release those, but it couldn't hurt to ask.
Bond1 is the 3ds to FSPC pro here, just look at those packs. (they got videos)
I'm sure he knows this stuff off the top of his head.

Don't forget to visit Conjured Entertainment

SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 13th Feb 2008 03:36
Make sure your character is the right scale, then rig your Character with a biped. Then load the bip file on the fpsc site, Then export with pandasoft using the settings provided on the website.



heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 14th Feb 2008 00:15
thanks Conjured Entertainment and i want to game i will get back to work. i'll try to get a screenie of my model up soon.

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