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Work in Progress / Fighting Through Darkness

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Natflash Games
18
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Posted: 21st Mar 2008 23:38
I added you, just says your offline, I also sent a dodgy message saying "Hello?"

lol So I don't know wether you are online or not.


Check out my site for the latest on my games.
Roxas
19
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Location: http://forum.thegamecreators.com
Posted: 22nd Mar 2008 00:05
hmm thats weird :/
Can you tell me your msn? Edit it out tho cuz saying msn address puplic is like saying e-mail too.. Gets spammers and annyoining people.

Your signature has been erased by a mod because it was too big
Natflash Games
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Posted: 22nd Mar 2008 00:19
I am


Trust me though... It is MSN.


Check out my site for the latest on my games.
Satchmo
19
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Posted: 22nd Mar 2008 02:45
What is the shader?

Randomness 128
17
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Posted: 22nd Mar 2008 03:08
I'm guessing it's a flashlight.

Natflash Games
18
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Posted: 22nd Mar 2008 03:28
Nope, although a flashlight would be nice, its a simple shader to multiply the textures of the lightmap to make them brighter. No more dull DBPro lighting for me

Thanks to Green Gandalf and Lost In Thought!


Check out my site for the latest on my games.
Randomness 128
17
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Posted: 22nd Mar 2008 04:18
Why is that shader essential?

Natflash Games
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Posted: 22nd Mar 2008 13:30
Quote: "No more dull DBPro lighting for me"


I will not have the horrible looking dull lightmaps, therefor, you need shader 1.4

Pixel shader 1.4 isn't too hard to come by anyway, I'm sure 99% of people should have PS 1.4


Check out my site for the latest on my games.
Natflash Games
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Posted: 22nd Mar 2008 13:58 Edited at: 22nd Mar 2008 13:59
Here is a video of the engine as it stands, it includes the enemies (first look lol) physics, decals, bulletholes, sparks and more.

It also shows my cool menu pointer. Useless but looks cool!

Link:
http://www.natsam.co.uk/Natsam/FTDnew/FTD.wmv


Check out my site for the latest on my games.
jason p sage
17
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Location: Ellington, CT USA
Posted: 22nd Mar 2008 15:06
Looks GREAT!!! Love the Decals! Physics a bit touchy still IMHO. Like... When I walk into a 55 gallon drum...empty even... I would barely move it and like fall over it LOL. Shooting Also I don't think should launch a barrel across a room. I'm also very aware that honing the physics "behavior" down.. materials etc... Is probably your last priority as the game is moving forward - I totally understand and that's how II is... Things I get working... and then later I'll add the final touches like getting the physics forces as close as I can

Great JOB! Keep up the good Work!

Xenocythe
19
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Location: You Essay.
Posted: 22nd Mar 2008 17:29
Lookin good mate

You'll need to adjust the AI so that if you come a certain distance to the dead guy, it comes after you, instead of having to shoot it to make it come after you.


Sig by BiggAdd.
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 22nd Mar 2008 19:34
Shouldn't the brass be ejecting to the right?

Other than that looking pretty good

Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 22nd Mar 2008 23:21
The brass looks like pistol ammo, I think you should change it to look more like rifle rounds.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
kaedroho
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 22nd Mar 2008 23:53
Thats probly the most intense game ive ever played!

Roxas
19
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Posted: 23rd Mar 2008 00:53
Nathan.. The dull lightmapping can be fixed without shader too.. Just add 3 to final parm at load object.



I dunno if it has some proplems but it works.. Tho if you get proplems use the shader

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Natflash Games
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Posted: 23rd Mar 2008 05:50
Thank you Roxas!!

I'll try the method when I wake up.

Although right now I am drunk, so I cannot code efficiently.

But if it works, I'll use it, if not the shader is good.

@kaedroho

Thank you for the kind words, they inspire me to carry on til the end!


Check out my site for the latest on my games.
Agent Dink
20
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Posted: 23rd Mar 2008 05:55
It'll work Natflash I do it all the time. It's great!

Natflash Games
18
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Posted: 23rd Mar 2008 19:36
Yep it works!

Roxas, you legend, thank you.

I've decided to implement a shader for flashlight! So you'll still need some shader support, just don't know what version yet.

More news/screens soon!


Check out my site for the latest on my games.
Roxas
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Posted: 23rd Mar 2008 21:19
Cant flashligh be just a normal spotlight O_o? Or just ghoster plain?

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Natflash Games
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Posted: 23rd Mar 2008 21:28
Nope, because a ghosted plain is horrible and DBP lighting is horrible, espiecially with light mapping.


Check out my site for the latest on my games.
Roxas
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Posted: 24th Mar 2008 16:36
Hmm i see..

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Natflash Games
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Posted: 27th Mar 2008 18:12 Edited at: 27th Mar 2008 18:13
New weapon!!

Extremely buggy weapon select but heres a screen of the new weapon for you all to look at!




Check out my site for the latest on my games.

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Mr Z
17
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Posted: 27th Mar 2008 20:11
Nice. Keep up the good work!

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Xenocythe
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Posted: 30th Mar 2008 03:25
Looking good!

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Virtual X
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Posted: 31st Mar 2008 23:30 Edited at: 31st Mar 2008 23:30
forget the pics give me a DEMO to try, please!!
Natflash Games
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Posted: 1st Apr 2008 04:20
No more demos for a long time... Mwahahahahaaaa!

Just screens and news. Maybe, a tech demo, when the engine is 100% done. (I mean 100%)


Check out my site for the latest on my games.
Bozzy
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Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 2nd Apr 2008 13:30
There was something like that static in Mass Effect. The static in that, though, was like really small, just enough to make the experiance more film-like, if you get me.

"I'm a firm believer that if a team scores one goal, then the other has to score two to win."
tha_rami
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Location: Netherlands
Posted: 2nd Apr 2008 14:51
This game is going to deliver 200%, obviously.

Concluding: 100%? You mean, halfway done?


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Mr Z
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Posted: 7th Apr 2008 12:27
Please...

More sceens and news!

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
bobert
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Posted: 8th Apr 2008 00:22
wow that demo was insanely scary! even though u said there were no enemies, after that dead guy disappeared of the table i started to think u were tricking us by saying there were no enemies. and when the girl started signing and the skull flashed, omg i almost cried!

therapy has taught me not to talk to men with needles
Mr Z
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Posted: 15th Apr 2008 11:31
Any news?

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
kaedroho
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Location: Oxford,UK
Posted: 15th Apr 2008 12:49
you should make a bit when everything turns black and white.

The Wilderbeast
19
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Location: UK
Posted: 15th Apr 2008 13:52
Or perhaps negative, that would be pretty cool

kaedroho
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Posted: 15th Apr 2008 14:37 Edited at: 15th Apr 2008 14:37
yeah^
maybe fullscreen blur will be cool too. Or Depth Of Field.

Agent Dink
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Posted: 15th Apr 2008 14:38
Quote: "wow that demo was insanely scary! even though u said there were no enemies, after that dead guy disappeared of the table i started to think u were tricking us by saying there were no enemies. and when the girl started signing and the skull flashed, omg i almost cried!"


So Bobert is afraid of the 'hide object' and 'show object' commands

jk Now while I didn't personally think the demo was very scary I could easily picture it being scary. It needed to be darker, with maybe some flickering lights and stuff like that, but otherwise the ingredients were all there. Keep up the good work.

kaedroho
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Posted: 15th Apr 2008 14:39
Quote: "I didn't personally think the demo was very scary"


It was the first time

Roxas
19
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Posted: 15th Apr 2008 18:07
Quote: "So Bobert is afraid of the 'hide object' and 'show object' commands "

Tho most of us prefer 'exclude object on' and 'exclude object off' commands

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Agent Dink
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Posted: 16th Apr 2008 05:31
Same here... those just came to mind first Whatevs

Mr Z
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Posted: 21st Apr 2008 09:09
Any news or progress?

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Drew Cameron
20
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Location: Scotland
Posted: 21st Apr 2008 19:23
I bricked it with the spooky ghost coming towards the screen.

VERY good work man.

Just do me a favour and fix the one thing I hate about DBP games: the main menu sprites appear before the 3d behind it.

FIIIIIX!!!!

kaedroho
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Posted: 1st May 2008 23:13
Any idea when your going to release the next update?

Aertic
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Location: United Kingdom
Posted: 1st May 2008 23:42
Damn that demo creeped the crap outa me with the hallway, I was basicly like, hey ive seen this trick in f.e.a.r.
Lets see what happens *jumps out of my seat, hides under a pillow*.

What you need to do is speed that bit up, it gets boring.

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