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FPSC Classic Models and Media / First Model (clock)

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Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 13th Feb 2008 04:03
This is my first model that I have uhm well textured anyway. I am going to release it. But I do have a question. I can only get it to stay on the wall if I turn off physics. It doesn't give me the option for the little staple on the wall red arrow that I have seen with most wall entities. How can I achieve this?

Image attached

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AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 13th Feb 2008 04:06
Pretty nice!
Wow. I like that wall texture!


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Jeremiah
18
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Joined: 9th Sep 2006
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Posted: 13th Feb 2008 04:17
I am releasing the wall texture as well.

I have a few more I am working on
Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 13th Feb 2008 04:28 Edited at: 13th Feb 2008 04:32
Problem Solved

Here is the clock. Tell me what you think, the better the critique the better I get and the more I release.

Thanks

Just install anywhere under the entities folder


________________________________________________________________________
Accidently included my .bin file and some .bmp file You can just delete those.

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Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 13th Feb 2008 04:41
Very nice.


Image made by the overworked Biggadd.
Jeremiah
18
Years of Service
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Joined: 9th Sep 2006
Location:
Posted: 13th Feb 2008 05:18
I was looking at the clock again, and it appears to be way to large.

You can cheat and use the scale command or just copy this and replace the other fpe file



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