Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Question< destroy and and flicker?

Author
Message
ABR
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location:
Posted: 13th Feb 2008 19:14
I have a terminalD entity and two light entities (along with 2 light markers)in my room, and when the player shoots the terminal and blows it up, I want it to cause the two lights in the room to start flickering, how can I do that?

-ABR
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Feb 2008 19:41
Set the lights as the IFUSED of the terminal.
Then in the terminals destroy script, you can activate the lights before it destroys the console.
Once activated, the lights can flicker according to how you script them for that activated condition.

If noneof this makes sense, then read the Manual that came with FPSC in your Dosc folder.
Then read Nickeydude's Hints & Tips Guide sound in the stickies. (the threads 'stuck' at the top of the forum)

Once you understand the basics of the FPI scripting language, then a task such as this will be easy to do.

Don't forget to visit Conjured Entertainment

Login to post a reply

Server time is: 2024-10-10 15:20:44
Your offset time is: 2024-10-10 15:20:44