Can someone explain to me how that code actually sets the transparent color to not act as part of the sprite in a collision?
I really didn't expect that transparencies would count in collisions because that's automatically taken care of in something as shitty as Macromedia Director's "Lingo" programming language, so I had just assumed it would've been taken care of in this. I went and tested it in disbelief and found that transparencies do count in collision.
I was really disappointed and now I'd like to see a simple quickie guide on what exactly makes that script tick. I want to edit it to conform with my code for my game engine, and I can't do that because I just have no clue how it works.
Thank you all much teh much. ^-^
Cya.
Life is more like a box of Grenades. Throw the pin instead of the grenade, and it blows up in your face...along with the rest still beside you.