Boy - For DarkGDK? Yeah - I think we all would - but I think you're gonna be told to check out the Dark Basic Pro tut's on games etc - there are many examples in DarkBasic Pro - and most of the logic applies here - however - DarkGDK does have its own demons - so there is no replacement for trying baby steps things - and working it together over time to make a game.
I'm a GOOD PROGRAMMER - and I have DarkGDK - and some decent code - then I bought DarkAI and Dark Physics - and NOW - I have been researching for almost 3 months - (before I got DarkAI and Dark Physics) because the more I learned the more I felt the need to step back and rethink how I was going to build my game.
I think you should just start small - try to make cool code snips reusuable - build a library of cool stuff over time - and more or less increase your game making tool box.
If its taking me this long - to write nothing but experimental code - then I think a complete game tutorial beginning to end - MIGHT be a tall order - unless of course I simply suck at programming - don't have a clue - and should just shut up - which is VERY possible too