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FPSC Classic Product Chat / [LOCKED] Official efxMod Thread [56k Warning]

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4125
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Posted: 6th Oct 2008 09:20 Edited at: 6th Oct 2008 09:21
@ Nighthawk

I read in your website this:

Recommended graphic chips

ATi Radeon X1xxx Series, Radeon HD 2xxx Series, Radeon HD 38xx Series, Radeon HD 48xx Series
nVidia Geforce 7, 8 and 9 Series, Geforce GTX 2x0 Series
integrated chipsets not supported - also ATi Radeon 9xxx Series and older models, nVidia Geforce 5 and older models

I have another PC with this graphic Card: ATI Raedon X1550 PCI-E 512 MB From HISWhen I made a MP game for Lan with your mod using the lastest EFX, There was this screen: Warning! Unsupported Graphic Card Dectected! Press Space to contiune or ESC to exit!

I tested with all Quialty LV (1 & 2 & 3) And still nothing. Is that Graphic Card not supported or too weak?

Come Back When You Could put up a fight!!
Nighthawk
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Posted: 6th Oct 2008 12:45
Some posts above I wrote this:

Quote: "I detected a bug in the Compatibility Check thingy, we're going to fix it in the next update."



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narcoman
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Posted: 7th Oct 2008 00:02
som screenshots

Nighthawk
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Posted: 7th Oct 2008 00:10 Edited at: 7th Oct 2008 00:11
And screenshots of the same map with efxMod 1.6.2 ?
(please try the Standard AND the Alternative Build)

And btw. 1.6.3 will be released very soon. This new update provides Motion Blur.


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4125
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Posted: 7th Oct 2008 00:24
ok nighthawk. didn't wanted to read all those post over. 14 Pgs can get me sleepy.

Come Back When You Could put up a fight!!
Nighthawk
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Posted: 8th Oct 2008 15:29
So... news from the efxMod development

efxMod 1.6.3 Build 0292 released!

This new update includes Motion Blur!

General changes:
- Motion Blur added
- Rendering System optimised again
- CC (Compatibility Check) re-done
- Added "efxSupportCode" Function (to get help in case of having problems more easily/faster) (Supportcode is visible in the Debuginfo)
- Added Scriptcommand "movelighttoplrpos" (which moves the specific dynamic light directly to the Player Position)

Download as usual available at http://efx.helixsoftware.eu/


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maras220
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Posted: 8th Oct 2008 15:57
cooooooooool!! This is what i was waiting for :p

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
m man
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Posted: 9th Oct 2008 00:09
nighthawk is your site down still or is it just me
Nighthawk
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Posted: 9th Oct 2008 00:16
Everything works fine - no problems here, confirmed also by 2 other users
what do you mean by "still down"?
It was on-line all the time

We've had some trouble with the server the past weeks, but it was up in more than 90% of the time.


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
m man
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Posted: 9th Oct 2008 00:39
Look i get this message everytime I try to go to your site
Nighthawk
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Posted: 9th Oct 2008 00:47
Okay... it seems to be our provider...
I often heard of blocked IP-adresses or even bigger IP-ranges that are blocked...

could you try to connect to this site using a proxy? maybe a web-based proxy ('cause it's easier and faster to handle)


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
m man
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Posted: 9th Oct 2008 00:54
Thanks... It worked, LOL but it took forever to load
darimc
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Posted: 9th Oct 2008 04:38
WOW!!! The new shaders are sexy! It is almost like next gen graphics now.



Nighthawk
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Posted: 9th Oct 2008 21:13
Latest news:


http://1.bp.blogspot.com/_yWVb7mFQzwU/SO4-EF7Un3I/AAAAAAAAAIQ/gGuVnax5ZAI/s1600-h/snapshot238.JPG

SHSL-Shading (Sharpened Hue-Sat-Light Shading)

What you can do with SHSL-Shading:

- Sharpen the display contents
- Adjust the Hue of the display contents
- Adjust the Saturation of the display contents
- Adjust the Lightness of the display contents

So, you can easily do Grey/Black 'n white colored games, color transitions, flashes, etc. with SHSL Shading.

At the moment, we decided to include it in the Commercial Edition only, because it had a massive extra coding effort.


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maras220
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Posted: 9th Oct 2008 21:30
wow... so when we will get some more info about commercial edition?

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
Nighthawk
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Posted: 9th Oct 2008 21:43 Edited at: 9th Oct 2008 21:50
Rather soon... hehe...
We'll release information about the Commercial Edition... when it's done. (To quote the developers of Duke Nukem Forever... okay, efxMod Commercial Edition is no vaporware )


http://4.bp.blogspot.com/_yWVb7mFQzwU/SO5SQp1VG_I/AAAAAAAAAIY/l40eIKBwXAA/s1600-h/snapshot239.JPG


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Plystire
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Posted: 10th Oct 2008 00:47
So what is that rainbowy picture showing? (In-Game, what's going on?)


It reminds me of a multicolor lava lamp!


The one and only,


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Those who live in the moment... only they, are truly happy.
Nighthawk
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Posted: 10th Oct 2008 00:55 Edited at: 10th Oct 2008 00:59
Hehe... okay it's a new game called "Lampy's Lava-Lamp Adventures"
no, just joking.
It's a efxMod Test Map... powered by segments of a new "Helix Generic Pack" (but not those Holodeck-Segments like the other, existing Pack)

I just played around with Motion Blur and SHSL - this is just the result of trying to get the ugliest screenshot ever made with efxMod...

here a Screenshot without SHSL or Motion Blur (just Bloom and Water - the water surface is out of sight):




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AaronG
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Posted: 10th Oct 2008 01:10
This looks great, depending on the price, I will most likely be purchasing the commercial version.

Any pricing ideas in mind?


Nighthawk
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Posted: 10th Oct 2008 01:14
Quote: "Any pricing ideas in mind?"


Ummm... yep


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AaronG
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Posted: 10th Oct 2008 01:47
Ok, if there's an answer I missed on this board I'm sorry, haha. I was just wondering what range you were looking for. Possibly $100-200?


Nighthawk
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Posted: 10th Oct 2008 01:53
Quote: "Ok, if there's an answer I missed on this board I'm sorry, haha."


We've never mentioned anything about the price...

Quote: "Possibly $100-200?"


No. Maybe. Haha

Nope, sorry, no information about this, until we finally publish it.


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Ghost thing
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Posted: 11th Oct 2008 14:18
With the new efx mod there are issues with AI scripts some enemies don't move or shoot at all.
Nighthawk
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Posted: 11th Oct 2008 16:52
could you specify that? screenshots/videos?


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Ghost thing
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Posted: 12th Oct 2008 02:13 Edited at: 12th Oct 2008 13:26
This is the screenshot

[img][/img]

The guy on the top screen is no shooting.
I then kill him, then I suddenly die. ???

I decided to build game. Then when I played the game the settings were the default settings not my own. I made my own settings on teste game. How do I make the changes to the effects permanent?
Nighthawk
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Posted: 12th Oct 2008 13:29
Quote: "The guy on the top screen is no shooting.
I then kill him, then I suddenly die. ???"


In my eyes, your Framerate is too low...

You can't make the changes permanent, you hvae to reproduce them via scripts.


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GP PrOdUcTiOnS
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Posted: 12th Oct 2008 14:50
Ok, I really do wont to buy this, but I also wont to run S4mod with it . m assuming this isn't possible.

Brutal deth 666
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Posted: 13th Oct 2008 01:21 Edited at: 13th Oct 2008 04:32
is this ever going to compatible with v1.09 and higher???

alright i downgraded to v1.08 now it says im missing mfc71.dll

fick desh
dennisb
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Posted: 13th Oct 2008 06:08
I have tried the latest release. What can I say, the motion blur is fantastic! Well done.

Just a few things:

I tried running a game with the mod on my laptop, I got video card not supported message, but I hit spacebar and continued. It still ran after that. So I guess you can add it to supported video cards. It is an ati mobile x1400. It ran slow but it is a big level. It didn't run any slower than fpsc does without the mod though.

Also, my enemies feet were through the ground for some reason.

One last thing, I have been testing mods for the fpsc-game.exe video bug where the videos but you put in your game through story zone or other methods crash the game past level 1. Your mod is effected by this bug. Anyone using this mod or it seems any other mod will not be able to play videos in their game past level 1 as they use old source code. I don't know if it's fixable, I don't know anything about coding, but if it is that would be something really cool for mod creators to fix.

I am still debating on using this mod in my final game when the commercial release comes available. I think the effects are awesome, but the framerate on older machines will hurt sales. I was at one point going to use fpsc x10 for my game, so I guess it will still be much more marketable than if I used that. And I will still have all the cool effects. Oh decisions decisions

Ghost thing
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Posted: 13th Oct 2008 10:05
Quote: "You can't make the changes permanent, you hvae to reproduce them via scripts."


Which script do I modify?
Dark Goblin
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Posted: 13th Oct 2008 12:46
look into you scriptbank. there is a folder called "efx". Inside it, there are a lot of scripts you can use with triggerzones to modify the shader in your game.

... efxMod Developer!
djmaster
User Banned
Posted: 13th Oct 2008 15:17
well the mod is awesome and all but there are some people here that dont have money to buy high preformance cards like my geforce 8400gs wich can hardly bare the amount of effects in efx so if i were you i would optimize the mod to also run on low end cards,its just my idea

Current FPSC Projects:
When Zombies Attack-10%
Dark Goblin
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Posted: 13th Oct 2008 15:23
it runs with low end cards if you deactivate all effects. thats a thing you have to do in all games and also in efxMod. Just think about it for a second and you will have the same answer.

... efxMod Developer!
Nighthawk
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Posted: 13th Oct 2008 15:25 Edited at: 13th Oct 2008 15:29
Quote: "is this ever going to compatible with v1.09 and higher???

alright i downgraded to v1.08 now it says im missing mfc71.dll"


It has been mentioned SO often - so please use the board search or read some of the last pages.

Quote: "I tried running a game with the mod on my laptop, I got video card not supported message, but I hit spacebar and continued. It still ran after that. So I guess you can add it to supported video cards. It is an ati mobile x1400. It ran slow but it is a big level. It didn't run any slower than fpsc does without the mod though.
"


The CC (Compatibility Check) has 2 parts - one part checks for the capabilities of the graphics card and it displays a warning (e.g. if the shader model version is too low)
And the second part is a fixed list of supported Graphics Cards that deliver enough performance to use efxMod in more or less complex games.

It is or was intended to be a mechanism to stop "efxMod runs too slow on my PII 200 MHz, Riva TNT PC"-Posts

Quote: "Also, my enemies feet were through the ground for some reason."


Did you try to correct that via the FPE?


Quote: "One last thing, I have been testing mods for the fpsc-game.exe video bug where the videos but you put in your game through story zone or other methods crash the game past level 1. Your mod is effected by this bug. Anyone using this mod or it seems any other mod will not be able to play videos in their game past level 1 as they use old source code. I don't know if it's fixable, I don't know anything about coding, but if it is that would be something really cool for mod creators to fix.
"


Huh? Thanks, I've never heard of this bug... I'll have to try it for my own...

Quote: "I am still debating on using this mod in my final game when the commercial release comes available. I think the effects are awesome, but the framerate on older machines will hurt sales. I was at one point going to use fpsc x10 for my game, so I guess it will still be much more marketable than if I used that. And I will still have all the cool effects. Oh decisions decisions "


efxMod is intended to run on higher spec machines because usually, the older machines can't manage all the effects.
It's as simple as that: if you can't play HL2 on maximum effects (no AA) at a framerate of 60+, then you can't use efxMod effectively.

efxMod is highly optimized in its effects, but most of the older machines are just to weak for it.

And if you'd use X10, your customers/downloaders would have to use Hardware and Software that can handle that kind of technology.
So for many people it would mean: Buy Vista and a DX10 Graphics Card.

If you'd use FPSC (X9) + efxMod, they those people won't have to buy new hardware or software, assumed they have a mid-range computer or better.


Quote: "to buy high preformance cards like my geforce 8400gs "


8400GS is not a high-end card. The "GS" even symbolises a cheaper version of the card.
The 8400 card is the card at the bottom of the Nvidia Geforce 8 Series - a LOW end card.


Quote: "i would optimize the mod to also run on low end cards,its just my idea
"


We can't get more out of hardware that just doesn't deliver enough performance. Sorry.
A 8400GS is one of the most useless cards today.


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Pain
FPSC Reloaded TGC Backer
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Posted: 13th Oct 2008 18:41
the 8400 is a web-surffing/email checking card not a gaming card.

If you want to get into the gaming cards start with the 8600gt and move up from there.

Pain

Me = noob

and i love The TGC : )
dennisb
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Posted: 13th Oct 2008 19:15
I forgot to mention, the video bug only seems to happen on windows xp, i tested on two xp machines and they both crash when they get to video. I also tested on two vista machines and they are able to run the videos fine. weird huh? Thought I should mention that.

Brutal deth 666
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Posted: 13th Oct 2008 23:26 Edited at: 14th Oct 2008 00:15
am i supposed to test with the test button or somthing else because fps creator crashes af ter i click on the test button

fick desh
Nighthawk
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Posted: 14th Oct 2008 03:02
Any Error Messages?

Ok guys, something new:
A new Vertex Shader Part has been added to the Water Shader - so now, "real" waves are possible:









It is a very heavy performance-consuming operation - computers with up-to-date hardware should run it perfectly fine - this new feature NEEDS a Vertex/Pixelshader Model 3.0 graphics card.
Radeon HD2k / Geforce 8 Series should be the minimum to run it at a good framerate.


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Dark Goblin
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Posted: 14th Oct 2008 03:03
2 more screenshots showing the new water:




this one with higher waves:


... efxMod Developer!
dennisb
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Posted: 14th Oct 2008 03:22
awesomeness! You are really making big strides with this.

Brutal deth 666
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Posted: 14th Oct 2008 03:34
i have no error messeges it just says "FPSC-Gameefx.exe has encountered a problem and needs to close. We are sorry for the inconvenience"

fick desh
Nighthawk
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Posted: 14th Oct 2008 03:44 Edited at: 14th Oct 2008 03:44
Try the Alternative Build (downloadable via the website)

It's probably an array error - which may is caused by wrong usage... are you using FPSC v1.09 or higher?
If so - please read the website completely, next time, because it clearly says you HAVE to use 1.07 or 1.08.


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Brutal deth 666
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Posted: 14th Oct 2008 03:47
i am using the alternative build although the game is not in program files

fick desh
Plystire
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Posted: 14th Oct 2008 04:51
I think making the "Use this shader" option available to be changed at the Title Screen of a built game would make every game made with this 100x more friendly to anybody wanting to play the game.

Players know what settings their computers can normally handle, but it shouldn't be the developers job to tell the players what shaders they have to use. This forces your game to be incompatible with a wide range of computers, when a simple options screen would fix that.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Airslide
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Posted: 14th Oct 2008 05:22
Simply add commands to modify (and save) the usage of various shaders (a basic on/off status would suffice, though with some more complex shaders additional options could be provided, such as disabling reflection or refraction on water) would make the mod far more accessible to people playing the game. It is already possible to make the necessary options menu, the lack of actions that would give it functionality is the only problem.

Brutal deth 666
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Posted: 19th Oct 2008 20:07
is the thread dead

fick desh
Nighthawk
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Posted: 19th Oct 2008 20:35
Nope, it's not dead, just asleep.


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Cyborg ART
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Posted: 19th Oct 2008 22:27
It looks really good, maybe its time to start implementing some other features?

Mr Bigglesworth
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Posted: 21st Oct 2008 01:50
I think they should implement a graphics options menu to adjust settings, so lets say your game got published, people with lower end computers could play it as well. Just a suggestion.


If I was a germ I would be a flesh eating virus.
Nighthawk
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Posted: 21st Oct 2008 14:32
theoretically you could make a launcher thingy... because efxMod supports some new Setup.ini Commands - or you change all the quality/performance settings ingame with scripts.

Maybe we're doing some kind of "graphic options" inside, but it won't be configurable via the FPSC Build Game Dialog.


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