Okay, you wanted my personal opinion, so here it is. This is my review of the efxMod (Without being bias)
Water:
- The controls didn't seem to be fine tuned whatsoever. Save for the coloration sliders, I found it hard to adjust anything on the water to make it appealing. Most of the time any setting I gave it, the water looked very blocky, pixelated, mosaic, take your pick of the phrase to use. It didn't appeal to me very much.
- I was confused as to why I began the level With the water turned on and set 5 miles above my head.

- Some settings seemed to be allowed to go so high that the water became incapable of recognition. Some times it appeared as though I was looking at a static field on a TV screen. Note: This was after I barely touched the Water Bump Height, and it was no where close to being at full setting.
"Bloom":
- The bloom seemed to be rather well implemented.
- I was disappointed in the fact that I was unable to turn it "off", though. That's a major downside to this mod.
- The Blur Width setting needs to be capped. I was able to set the width SO high that everything started looking like I had just been hit in the head with an I-Bar and now I'm seeing quadrupels of everything.
- I have no quarrels with the brightness, though. I feel that the developer should be able to set it to the point of blinding. (That could very well be used during an in-game "cut-scene")
Console:
- The water portion of the console felt rather familiar to me. So, thumbs up with that.
- I am curious, though, as to why the FPS shoots so far down while the console is open. With it open I get around 11 FPS, then when I close it after adjusting things to my liking, everything speeds back up to around 27-30 fps. I found it a "fight" to get the water moving how I wanted it, since I didn't get an accurate portrayal of it's speed while the console was open.
- I did not like the layout of the console at all. The bloom settings were practically hidden in the bottom corner, while the water settings were nicely laid out on the side. It felt very "thrown together" to me.
Known Issues:
I know this is not a feature of the efxMod, but I can't help but ask why you did not fix some of these "bugs".
- The reflection/refraction of the player's gun is easily fixed, as is the movement while the console is open.
- Larger bugs listed in this section also annoyed me. How is it that you broke the global scripts and did not fix this immediately? Same goes with the crashing from certain regular scripts.
All in all, I don't feel that the efxMod (as it stands now) could possibly be used to produce a commercial game, mainly due to the appearance of the Water and major bugs.
Keep working at it, I suggest you sit down and work through the known issues before continuing your current work.
The one and only,
~PlystirE~