In 3dsmax, is there no way to have grouped objects, each exported as separate x files, retain their transform offsets when loading into the db_ engine?
lets say I have a handful of objects that I Group in max as "room", then another set of objects that I group as "player", and yet another set I group as "crate". I move the groups within max to some offset positions like the player in one corner of the room, the crate in the other. I export the three groups separately, each as their own x file. When I load them in db_ they all cluster at 0,0,0.
Inversely, if I dont use any max groups, and just separately select max objects that I want to represent the room, the player, and the crate, and export these selections separately (Export Selected) as x files, when I load them up in db_ they now retain the transform offsets correctly (ie they appear positioned in db_ as they do in max, within relation to each other) but now collision boxes and such are not attached to the visual object.
I would like to be able to model and export max groups as individual files, and have the lot load in db_ without having to have start-up positional code for every object. I have been able to eliminate all code related to texturing/images etc, by using max, and I would really like to do the same for startup positions/transform as well.
thanks in advance