Quote: "If you see EA, Blizzard, or Epic Games put something out in the next year I would be completely amazed. Bu I think we all know that there's no way that the team that did Crysis is going to drop the Crytek engine for X10. It would be a step forward in using directx 10 for textures etc, however you'd loose a ton of features. And as I've said before, the Nintendo Wii has shown us all that gameplay counts more than graphics."
I too doubt that Crytek will switch over to FPSC X10, but I'd be willing to bet you'll see some of Lee's techniques in their next sandbox.
Quote: "Maximum PC gave Crysis the tongue-in-cheek award of "Most Anticipated Game of 2009". Hehe. Criticising them for releasing a game that our pc's weren't ready for yet, at least not in all it's visual glory."
I think so too, but that goes for any other game that utilizes X10.
However, I am glad that Crytek and TGC decided to bring the technology to us ASAP, whether we were ready or not.
The users might not be up to date with the specs, but the developers are, and that is the difference in CRYSIS and FPSC X10.
One is a game while the other is an engine, so Crysis was premature, but FPSC X10 really wasn't.
Now we have all year to develop our smashing FPSC X10 title, whilst the users take their time moving to Vista and X10.
Quote: "I'd never bash your game without playing it. However I am skeptical if you are going with 1.08. Seems like that version hasn't been around long enough to prove stable. And if you are doing DVD covers, you must be done with development.
"
Actually, I am approaching this a bit backwards, like I usually do things. (I just like being different is all)
I am doing the cover first, then the development. (I need the cover for the website's pre-release advertising)
That gives me time for v1.08 to get more stable. (I can work around the bugs now though)
I'm not worried about copcats on this one, so I can announce it at any stage of development.
Once I am about finished with development, then I will take pre-orders before the actual release. (like we pre-ordered FPSC X10)
The cover is taking me longer to develop than the game will.
I have the game's story design and everything else planned out and ready to go. (I've had this game waiting for head shots since FPSC's release)
The cover though is a montage that is made up of hundreds of tiny screenshots of the movie, so it is taking forever.
It should look really cool when I'm done though.
Here is an example that someone else did that inspired me to do mine. (NO! I am not doing a Star Wars game!)