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Dark Physics & Dark A.I. & Dark Dynamix / How can I make clothing?

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Tri Alliance
19
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Joined: 2nd Mar 2005
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Posted: 16th Feb 2008 23:06
hi, I had a question, but wasn't sure what to do:

How can I use DarkPhysics to make dynamic clothing for my characters?

I am totally new to DarkPhysics, so could someone please tell me the following:

1.) Can I use a colored image along with an alpha channel to make the shape of my clothing to drape over my characters? If so, how?

2.)How do you use the cloth commands in DarkPhysics? Examples would be great.

3.) How can I make the cloth have collision detection for the model it's on?

4.) How can I make the cloth blow as if there were wind going through it?
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 20th Feb 2008 23:39
From what I've seen so far - Cloth seems a little taxing compared to boxes and balls.

As for Cloth Examples - there ones that come with DarkPhysics.

culmor30
17
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Joined: 16th Jun 2007
Location: In my head.
Posted: 20th Feb 2008 23:52
Wait for make cloth from object

Then you can just model some clothes and turn them into some flexible cloth.
jason p sage
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 21st Feb 2008 03:13
Quote: "Wait for make cloth from object"


Meanwhile his hero is running around naked! Waiting for a new feature usually means ...well... alot of practice waiting.

culmor30
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Location: In my head.
Posted: 21st Feb 2008 03:18
If you really don't wanna wait, I'd just model the stuff on in your modeling program. Then when the feature comes out, you can separate the player and the clothes, export the clothes, and make cloth from object.
Tri Alliance
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Joined: 2nd Mar 2005
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Posted: 21st Feb 2008 05:17
Thanks everyone! I have looked at the DarkPhysics cloth examples.

@culmor30 - No thanks, that's okay. I can show you some screens of the clothing and characters I modeled in Truespace 7.51 though. By the way, the characters,hair meshes, and clothing I made are eventually going to be used in a Sims 1 style simulation game i've been planning on for a long time now. It's going to be a very hard task considering i'm doing most of the work (art, website, programming, game developement) while we only have two other game developers and one more programmer in my family. The lead programer of my family has a job with long hours, and therefore, he cannot always help me with the programming part in the game making process. That's why I come to this forum and ask lots of questions.


@everyone - Sorry if I was asking so many questions. I just need some help or a little support here and there. Plus i'm probably not as smart in the world of programming as you people are. I think i'm better at the art part of the game making process.


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david w
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Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 21st Feb 2008 06:47
Its not gonna happen anytime soon.
sindore
20
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Joined: 2nd Jul 2004
Location: Bedfordshire, UK
Posted: 11th Mar 2008 07:53
you could make some clothing, just not a lot, like for example, you could have a bit of cloth hanging down between your players/NPCs legs, or you could have a cape on there back, or some sort of thing, dangling off there arms.
Its up to you, and it can be done, just texture the rest or the part of the bady, that you wont to have clothing, add you cloth dangling, and texture that with a texture that match's the rest of you clothing texture, and hay presto, you now have clothing that looks like it hang from your player / NPC, and it will react to the movement of your player / NPC / bullets etc.

hope this has bin of some uses

From the dark and in to the light, twisted the body of madness, dark souls to only the one who would be called, Death lord of the dead, king of the forgotten, keep of lost souls.

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