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FPSC Classic Models and Media / Google Sketch Up- does it work with FPSC?

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The 7th Crest
16
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Joined: 17th Feb 2008
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Posted: 17th Feb 2008 08:40
I was just wondering if the google sketchup modeler works with the FPSC, and if not, or there is a better one could somone tell me what it is, becouse I ordered the FPSC today and should have it by tuesday, I wanna have the modeler by then.

The 7th Crest My XB live GT: Will PWN you in Halo, COD4 and maybe GOW

FUTURE GAME DEVELOPER
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 17th Feb 2008 13:24 Edited at: 17th Feb 2008 13:26
sketchup pro 6 does work with fps creator, just bear in mind white is good, blue faces are bad.

Blue faces are inside out, so wont show up in-game or in any other modelling program.

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
jordmans
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Location: netherlands
Posted: 17th Feb 2008 21:17
but remember that you will need another program to uv map your models.

me likes cheese!
daarboven
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Location: right over there, see?
Posted: 19th Feb 2008 15:23
you will need another program to:
-export your model to .x format
-(sort of) uvmapping can be done in sketchup; simply put all your art in one file(.tga format) and move it with texture|position to fit on your several faces in sketchup, texture position and scale will be exported with your 3ds(i suggest you use 3ds as an export format).

i use cm as measurement in sketchup, where 100 cm represent one segment width/height in fpsc when exported with model units 1:1 from sketchup.

have fun modelling...

I am Jacks complete lack of surprise.
Aaagreen
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Location: City 17
Posted: 19th Feb 2008 17:40
wings 3d is free to export your model to .x and check for any seams.

Call me Alex. Please. OR at least let me change my forum name...
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 20th Feb 2008 00:24
jebus i dont know how many times i must say it


but even the demo of sketchup is entirely compatible with fpsc, you just have to know how to get around the demos limitations





Alright first off, theres a free version of sketchup, then the 50 hour usage demo *50 hours of you using software not just 50hours after download*
Alright now listen closely


the demo, dont ever open, do all your work in the free version, when you're ready to push it over to .x you save you're work in the free version, open it up in the demo version, and export it....see that wasnt so hard...

You'll Know When You See It.

Death has no end
Dude232
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Joined: 18th Jan 2008
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Posted: 20th Feb 2008 14:21
pretty sneaky and you do need something to texture it such as "entity workshop" or "segment editor"

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
The 7th Crest
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Posted: 22nd Feb 2008 23:56
Yea, I just got my full version in the mail today,

I have blender on my CPU does that work, if so where can I find a good tutorial

The 7th Crest My XB live GT: Will PWN you in Halo, COD4 and maybe GOW

FUTURE GAME DEVELOPER

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