Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / how to make weapon?

Author
Message
theboss
17
Years of Service
User Offline
Joined: 27th Nov 2006
Location:
Posted: 17th Feb 2008 18:46
if i have a weapon model how do i make it playable?
and a pickup

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
sonicreator 2006
19
Years of Service
User Offline
Joined: 3rd Sep 2005
Location: Press F5
Posted: 17th Feb 2008 18:48
same question i asked... ppl dont want to help anymore...

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
theboss
17
Years of Service
User Offline
Joined: 27th Nov 2006
Location:
Posted: 17th Feb 2008 18:59
lol im sure theres a cool guy who wil help out there

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 17th Feb 2008 19:00 Edited at: 17th Feb 2008 19:02
You need to have the weapon model facing the right direction which may need some trial and error. You then need to scale it so it's big enough for the game. You need a gunspec file. You're best copying an existing gun folder so you can makes changes. For a custom weapon you may need to play around with the position of the gun in the gunspec to make it show up.

When you're happy with the position, go back to your modelling program and add bones to each moving part (stock, magazine, bolt) use the animation values (0,9 10,38 etc) in the gunspec to make animations by moving the parts around to create each sequence (select, idle etc). When you're done, make sure you select every part then export the model in .X format to your gun folder as "HUD.X". You can then test the game and repeat the process until you have the desired result.

To add muzzle flash, place a bone inside the barrel of the gun and name it "Firespot". When you test game, you should see a muzzle flash image when you shoot. In the gunspec, you can adjust the position.

That's how I do it, hope this helps.

By the way, I made a tutorial for doing this with a lot more depth.

Best.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
theboss
17
Years of Service
User Offline
Joined: 27th Nov 2006
Location:
Posted: 17th Feb 2008 19:03
ha i knew somone would help =D

so basicly you can have a unanimated gun/object in your hand?

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
sonicreator 2006
19
Years of Service
User Offline
Joined: 3rd Sep 2005
Location: Press F5
Posted: 17th Feb 2008 19:07
thats awesome.

i dont have time though!

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 17th Feb 2008 19:10
Quote: "so basicly you can have a unanimated gun/object in your hand?
"


Yep!

That's how I started. You can't rotate the gun model via gunspec so you need to do it in the modelling program. Perhaps open up an existing FPSC gun and use that as a template?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
theboss
17
Years of Service
User Offline
Joined: 27th Nov 2006
Location:
Posted: 17th Feb 2008 19:12
how can i open .x files o.o?

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 17th Feb 2008 19:21
What software are you using?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
theboss
17
Years of Service
User Offline
Joined: 27th Nov 2006
Location:
Posted: 17th Feb 2008 19:23
3d studio max 8

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 17th Feb 2008 19:49
From what I know, Max can't import .x format which is a bit silly really because it's industry standard software and X format is what you would use in direct x games.

I think there is something called panda exporter which may also allow you to import .X models. Google it and see if it works.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
theboss
17
Years of Service
User Offline
Joined: 27th Nov 2006
Location:
Posted: 17th Feb 2008 20:10
dousnt work :/

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
FPSC Model Packs
User Banned
Posted: 18th Feb 2008 08:18 Edited at: 18th Feb 2008 08:19
Quote: "how can i open .x files o.o?"


Use Notepad.
But there you only see the code.

http://www.geocities.com/saturnjupiter28/index.html?12029176
TechNo VaLLey
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location: Egypt
Posted: 18th Feb 2008 10:05
To convert .X to .3DS there is a very useful tool called Action3D

check it here : Action 3D

You may use also the weapon creator tool it will make life easier

search for it in the tool list

http://forum.thegamecreators.com/?m=forum_view&t=116411&b=24

Techno VaLLeY

Login to post a reply

Server time is: 2024-11-27 00:26:35
Your offset time is: 2024-11-27 00:26:35