Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to create models and use them for FPSC?

Author
Message
Ryuken3k
16
Years of Service
User Offline
Joined: 17th Feb 2008
Location:
Posted: 17th Feb 2008 21:51
What is the easiest way to create game models and use them for FPSC?
some kid
16
Years of Service
User Offline
Joined: 28th Nov 2007
Location: in UR room, stealin\' UR stuff
Posted: 18th Feb 2008 21:26
there is no easy way.

"there is no arguing with the barrel of a gun"
proverb
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 18th Feb 2008 21:45
I recommend using Milkshape 3D for modeling,

http://chumbalum.swissquake.ch/index.html

and UV Mapper Classic for UV Mapping and Texturing

http://uvmapper.com/downloads.html

I might be able to throw together some kind of extremely basic modeling tutorial, but as it stands, I have an easy to follow tutorial on UV Mapping/Texturing, so simple that virtually anyone can follow it.

http://www.zaibatsugames.com/downloads.html

Login to post a reply

Server time is: 2024-11-27 00:41:29
Your offset time is: 2024-11-27 00:41:29