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FPS Creator X10 / Can you make Giant Characters in Fpsc x10?

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Me like pancake
16
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Joined: 7th Feb 2008
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Posted: 17th Feb 2008 23:27
Just wondering, because i am going to get it soon, and i am planning to make bosses that are like 50 feet tall

Thanks

Melikepancake
Keo C
17
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Location: Somewhere between here and there.
Posted: 18th Feb 2008 05:49
Yes, just alter the scale.


Image made by the overworked Biggadd.
Silvester
18
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Location: Netherlands
Posted: 18th Feb 2008 06:14
Note though that FPSC's collision system will hate enemies larger then 1 floor. But you can do it, if the room is pretty much empty.
Me like pancake
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Posted: 18th Feb 2008 14:59
Ok Thx

Melikepancake
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 19th Feb 2008 03:29
Quote: "Note though that FPSC's collision system will hate enemies larger then 1 floor. But you can do it, if the room is pretty much empty."



also note i dont know if this has been changed or not, but the last time i tried making a giant character (in x9) where you hit the enemy is where the enemy would be if he was regular sized....if that makes sense.


like, you can try and shoot it in the shoulder or head or anything that is high off the ground, and it wont register it as hitting the actual character, its strange.

You'll Know When You See It.

Death has no end
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 19th Feb 2008 05:27
Apparently scaling the model does not scale the hitbox.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2008 06:36
Unless you scale his actual model.
Me like pancake
16
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Posted: 19th Feb 2008 21:44
I dont get it lol.

Melikepancake
Corky
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Posted: 20th Feb 2008 03:10
So your saying, make the model bigger than import it into fpsc

Me like pancake
16
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Posted: 20th Feb 2008 20:52
O ok

Melikepancake

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