Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Free Highway Entity that acts as Segment

Author
Message
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 18th Feb 2008 20:12 Edited at: 21st Feb 2008 23:28
Here is a free highway entity that can be used as a segment. Hit "B" once and line them and you can walk along them. There are 2 variations and an original in the download. The download comes with an installer also. Please give some C & C.

DOWNLOAD

www.hunterstudios3d.com

Attachments

Login to view attachments
Leaning Objects To The Side
17
Years of Service
User Offline
Joined: 3rd Jan 2007
Location:
Posted: 18th Feb 2008 23:48
Hunter Studios you did a AWESOME Job on the Free Highway Entity that acts as Segment!! btw...thanks for the share. keep up the good work.


Cheers,
Tanya.
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 19th Feb 2008 00:31
thank you very much I'm currently working on a curved version for a corner and a ramp.

www.hunterstudios3d.com
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2008 06:44
Looks nice, but the texture on the sides and bottom looks really stretched, is this UV Mapped or just placed on in Milkshape or whatever modeler you use?
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2008 21:57 Edited at: 19th Feb 2008 22:00
Quote: "Looks nice, but the texture on the sides and bottom looks really stretched, is this UV Mapped or just placed on in Milkshape or whatever modeler you use? "


...it's UV mapped. There is quite a bit of vertically stretching on the sides of that retaining wall.

I'm in the process of retexturing the model as a bridge. I'm gonna create some vertical slats for those retaining walls...use the distortion to my advantage.

Quote: "thank you very much I'm currently working on a curved version for a corner and a ramp."


...this is really a good offering. I like it a lot.

A curve and a ramp would be great.


Widow 13 - ©2008 Harsh Games, Inc
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 19th Feb 2008 22:46 Edited at: 19th Feb 2008 22:46
@Prince of Darkness Like Seth said it is UV mapped with Cinema 4D but the sides were stretched and I was tired and couldn't think of a way to unstretch them.

Right now i just thought of what I should have done and I'll remap it and release the new version as soon as possible. The curved version and ramp are on their way along with extenders for the concrete poles on the bottom to make the highway taller. Thanks for the good comments.

@Seth Black I'd love to see the retexture when your done with it.

www.hunterstudios3d.com
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2008 23:36
Quote: "@Seth Black I'd love to see the retexture when your done with it."


...I'll post it here, when I've got it completed.


Widow 13 - ©2008 Harsh Games, Inc
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 20th Feb 2008 01:49 Edited at: 20th Feb 2008 01:51
Before I go on to the corner and ramp I want to make sure this one is good so is the vertical stretch part good now or should I try to fix it more. (And yes the text is supposed to be a little blurry because it was done with a can of spraypaint) =)



www.hunterstudios3d.com

Attachments

Login to view attachments
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 21st Feb 2008 20:08
...yep. That looks much better, Hunter Studios.

Here's the quick retexture that I did on the original model.
It still suffers from the stretching distortion on the sides,
but it gets the job done nicely, in a pinch.


Widow 13 - ©2008 Harsh Games, Inc

Attachments

Login to view attachments
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 21st Feb 2008 23:27 Edited at: 21st Feb 2008 23:31
Ok I redid the installer and the stretching should be fixed.

Here is the link

EDIT: I updated the link on the first post too.
EDIT2: I'll make the turn highway and the ramp non stretch as soon as I finish them.

Login to post a reply

Server time is: 2024-11-27 00:33:31
Your offset time is: 2024-11-27 00:33:31