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Dark GDK / New DarkGDK free with VB.NET

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Fernando Castro Garcia
16
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Joined: 18th Feb 2008
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Posted: 18th Feb 2008 21:07
Hi, i'm wondering if it is posible to use the new DarkGDK downloaded from Microsoft with VC++ 8 Express, with VB.NET and how can i make it work?

Thanks

Fernando Castro
rpazteca@gmail.com
CattleRustler
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Location: case modding at overclock.net
Posted: 18th Feb 2008 21:24
there is a version of dgdk called dgdk.net that is being rereleased in a short while (I have been beta testing it for Apex). It will work just like the original dgdk.net did, except without the auth key stuff, and a few new editions I cant mention. So, in other words, keep watching this forum for the annoucement of the release

[href]mod2software[/href]
Niels Henriksen
20
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Posted: 18th Feb 2008 22:06
@CR - but we are watching and watching.... and waiting

When will it be our turn to feel x-mas

<joke>
if it will take to long time I need to learn C++
</joke>

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa)
CattleRustler
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Posted: 19th Feb 2008 12:35
I'll put it this way, its on the order of "days", not "weeks"...

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monotonic
18
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Location: Nottinghamshire, England
Posted: 19th Feb 2008 13:09
Quote: " its on the order of "days", not "weeks"..."


Good..good. I've been scratching my head as to which kit to use for my game, so far I've started it in GDK and DBP. I would love to be able to use .NET and C#, but I want to test the speed of GDK.NET. Would you say that it is faster than DBP?

Quote: "and a few new editions I cant mention"




Projects Started: 20
Projects Completed: 0
kBessa
18
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Location: Manaus, Amazonas, Brazil
Posted: 19th Feb 2008 14:37
I won't mention them either, so... just wait a little bit more!

About being faster... I'm really not sure how faster it would be compared to DBPro, but I can say I could write code faster and it looks cleaner than DarkBasic.
monotonic
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Location: Nottinghamshire, England
Posted: 19th Feb 2008 14:47
Quote: "but I can say I could write code faster and it looks cleaner than DarkBasic."



Absolutely, writing code in C# using VS is much nicer than BASIC and I would go as far as to say even C++

Projects Started: 20
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CattleRustler
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Posted: 19th Feb 2008 16:01 Edited at: 19th Feb 2008 16:02
Quote: "writing code in C# using VS is much nicer than BASIC "

agreed, as long as you mean Procedural Basic and not VB.NET

Quote: "I won't mention them either, so... just wait a little bit more!"



[href]mod2software[/href]
kBessa
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Location: Manaus, Amazonas, Brazil
Posted: 19th Feb 2008 16:25
Quote: "agreed, as long as you mean Procedural Basic and not VB.NET "


Agreed even if he does mean VB.NET... LOL
Miguel Melo
19
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Posted: 19th Feb 2008 22:48
Quote: "I'll put it this way, its on the order of "days", not "weeks"..."


... well, if you really look at it there are only a meager 365 "days" in a year.

I have vague plans for World Domination
Niels Henriksen
20
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Location: Behind you breathing heavely
Posted: 19th Feb 2008 23:06
aarrgh.... I cant wait one year...

And I even have to wait for kB to make LE to the new version

Poor me....then the only thing I can do now is to go and make restoring in the kitchen... my wife is planning how it should look like..

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa)
APEXnow
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Posted: 19th Feb 2008 23:07
I'm working frantic peeps. Alot's going on over here, so please don't be too unhappy about the wait.

Paul.

Niels Henriksen
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Posted: 19th Feb 2008 23:13
@APEX - nono... I just cant wait... x-mas has passed for a long time ago. I just want to install it and start coding

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa)
APEXnow
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Posted: 20th Feb 2008 00:47
Niels, I know I know I know :S I'll work fast to get something finished asap

Paul.

jason p sage
17
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Location: Ellington, CT USA
Posted: 20th Feb 2008 01:02
take heed - memblock id's higher than 257 - no go in C++ version.

Argon Knight
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Location: Gastonia, NC, USA
Posted: 20th Feb 2008 15:39
Will this mean we can now use LINQ against our sprite and 3d object lists?
Niels Henriksen
20
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Posted: 20th Feb 2008 16:40
Argon - yes... we can use anything in .NET with GDK.NET.....

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa)
Jeff032
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Posted: 20th Feb 2008 19:17
Will this one install if we have professional instead of express, unlike the C++ version?

monotonic
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Posted: 20th Feb 2008 19:19
I have VS2008 Pro and the GDK(C++) installed ok for me.

Projects Started: 20
Projects Completed: 0
CattleRustler
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Posted: 21st Feb 2008 13:08 Edited at: 21st Feb 2008 13:10
Quote: "Will this mean we can now use LINQ against our sprite and 3d object lists?"

yep, as said above, we can use anything with it. When we were beta testing the first dgdk.net before its release, I made a backgammon game built entirely on small custom classes and .net Generics. It was an eye-opener as to how cool it was to mix .net concepts with db_, and how simple it was to get what would otherwise require a lot of coding, up and running quickly, and behaving perfectly, in neat, clean, modularized, oop code.

[href]mod2software[/href]
Argon Knight
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Posted: 21st Feb 2008 17:34
I know I could use LINQ with my own custom classes.

I was referring to: Will dgdk.net have a new function that returns a IEnumerable/IList for the sprites and 3d objects(or even images and memblocks), or will we continue to have to use own cutom lists?

I guess in the grander scheme dgdk/dgdk.net doesn't need to since chances are I'll need a custom class to track game specific values anyway.
CattleRustler
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Posted: 21st Feb 2008 18:06
Quote: "I was referring to: Will dgdk.net have a new function that returns a IEnumerable/IList for the sprites and 3d objects(or even images and memblocks), or will we continue to have to use own cutom lists?"

not unless it was a true dgdk.net that was recoded from scratch in .net, currently that is not the case. Its a COM Interop wrapper exposing the c++ libs to .net

Quote: "I guess in the grander scheme dgdk/dgdk.net doesn't need to since chances are I'll need a custom class to track game specific values anyway"

correct. I think of it this way... use the db_ commands for almost nothing else except the dx tasks...thats it

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Zumwalt
17
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Joined: 1st Feb 2007
Location: Tampa, FL
Posted: 22nd Feb 2008 06:19
Stupid question, what does this mean for those like me with commercial licenses of DarkGDK.Net? Any licensing issues to use the new version or do we have to pay to upgrade or what?
Thanks
(ps I also have VS2008 Pro working with Dark GDK for those wondering if it is possible)
jason p sage
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Location: Ellington, CT USA
Posted: 22nd Feb 2008 06:28
I'll guess - correct me if wrong people - but - YOU GOOD MAN!

TGC does have an honor system! Their Licensing I THINK follows this ideal: You Supported Us - We Stand By You Now - you didn't Support us? PAY US... then we stand By You too!

Zumwalt
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Posted: 24th Feb 2008 21:42
Apex, since the GDK.Net is your baby, what is the answer to the question for cost? Thanks

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