I'm trying to get this to work, but it wont. You may not see the point yet but I'll be wanting to change the angle - gotta get this working first though.
float MsVecDist = sqrt( (float)( dbMouseMoveX() * dbMouseMoveX() ) + (float)( dbMouseMoveY() * dbMouseMoveY() ) );
float MsVecAng = dbAtanFull( (float)dbMouseMoveX(), (float)dbMouseMoveY() );
float MsVecX = dbSin( MsVecAng ) * MsVecDist;
float MsVecY = dbCos( MsVecAng ) * MsVecDist;
MsVecX and MsVecY should basically be float versions of dbMouseMoveX() and dbMouseMoveY(), but they aren't. What is the problem here?
Thanks
Don't you just hate that Zotoaster guy?