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FPSC Classic Product Chat / How to make my 3d animated model to use in FPS Creator as an enemy?

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Programador hispano
18
Years of Service
User Offline
Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 21st Feb 2008 07:13
Hello, I want to make my own bad guys, I have the 3d models, this is the fpe file for AI(snipe)



I have some questions..


Is 881, the # of frames of animation that the model has?

If my model must have all the animations, like run, crouch, etc, etc, What is the order of the cycles that I have to animate my 3d model in my 3d animation software?

like run, from what frame to what frame and so on? Is there an specific order that I have to animate the cycles on my character in my 3d animation software?

I am confused, please help me.
Programador hispano
18
Years of Service
User Offline
Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 21st Feb 2008 07:17
Before you shoot guy, believe me, I have been searching in the forum, under different keywords, for a few weeks now.
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 21st Feb 2008 08:18
ok, I won't shoot. Heres what to do:
1)Import your model into character studio(available on the fpsc website)
2)align It up and assign it to the correct coloured dots.
3)see if its been done correctly by choosing an animation from the list box at the bottom.
4)if everything is ok then export your model.

Happy modelling

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