this is the .fpe
;header
desc = test (sniper)
;ai
aiinit = appear1.fpi
aimain = people\cautious10.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\snipe10.fpi
soundset = robotic
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = test.x
offx = 0
offy = 1
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 80
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = wizard1.tga
effect = effectbank\bumpbone\bumpbone.fx
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = sparks
;identity details
strength = 100
ischaracter = 1
hasweapon = scifi\tavor
isobjective = 1
cantakeweapon = 1
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 100
anim0 = 190,209
anim1 = 210,234
anim2 = 235,259
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim11 = 0,19
anim12 = 20,39
anim13 = 493,522
anim14 = 40,59
anim15 = 60,79
anim16 = 523,552
anim17 = 120,139
anim18 = 140,159
anim20 = 80,99
anim21 = 100,119
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19
anim62 = 20,39
anim63 = 822,911
anim64 = 40,59
anim65 = 60,79
anim66 = 912,941
anim67 = 120,139
anim68 = 140,159
anim70 = 80,99
anim71 = 100,119
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
I made him in Milkshape 3d, the animation is great, it is a sniper, it shoots me, I shoot it, then he dies, like any other character, is just that it spawns like that. I am using FPS Creator 0.7( last stable version ). If you need more info ask, please, help me. I have been trying to do this for about a month now, and I so close now. I swear I will make a tutorial and post it here. Thanks.