Quote: "How About Always Dampening a Certain Access? You Can Control The Velocities and you can read them - so I think you caould Read x,y,z Velocities, then set them back - except the one axis you would always set to Zero.
also you can kinda Override the positions yourself... Like Bump Something, Grab the Velocities and Rotations, Then Firce Object back to "Depth" you need, then restore the forces.. (Again maybe zeroing out undesired Travel : i.e. Out your screen! LOL)
Might work."
That is what Scraggle is suggesting, but he wants to know if there is a better alternative.
I would also be interested if there is a simpler way to achieve this, other than set the limits of each object.
Maybe Mike might be able to implement a restriction command, so the physics is "turned off" globally on a certain axis.
eg
phy compute position data 1,1,0
phy compute angular data 0,0,1
0 denoting off and 1 denoting on
Such a command will give rise to some excellent 2D stuff.
Although I don't know how hard that would be to add in.