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FPSC Classic Product Chat / trigger after sound zone

Author
Message
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 23rd Feb 2008 14:25
Hi im working on a game called myricals arc and I really need to no how to do somthing. This is, how do I make it so i have a sound zone and at the end of it theres a trigger zone? See the idea is you walk into a room were your general is talking to you and when he finishes the wall blows in. I know how to make the sound zone and how to get the triggers to work but, like i siad up there. i need to know how to make a trigger zone when a sound zone is done. thank you

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 23rd Feb 2008 14:39
If this isnt posable then i wouldnt mide if it was just so after the sound zone you can open a door, or the door opens otamaticly after the sound.

game freak16
18
Years of Service
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Joined: 25th Jan 2006
Location:
Posted: 23rd Feb 2008 17:14
You could try making a trigger zone called "sound" and have that trigger zone play a sound when activated. You can also make the "sound" trigger zone to load the second trigger zone that will make the wall blow up. I haven't tried it to see if it works but it should work.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 23rd Feb 2008 17:20
Or, just put a sound zone on top of a triggerzone....

The sound'll go first, then the trigger...

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Feb 2008 17:41
...yep.


Widow 13 - ©2008 Harsh Games, Inc
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th Feb 2008 04:05
thanks alot guys.

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