I can give you a quick overview...
1. define a spline (look up c-splines on Wikipedia or elsewhere, you'll soon find hundreds of links to all sorts of spline goodies.
2. Define points along the spline (my example uses 100 points)
3. Create a mesh memblock by "joining the dots" with polys.
To get into the finer detail takes a lot of brain-ache. I learnt the basics at the TGC convention, but it took me a lot of pain and hard work to get to this stage. It is definitely worthwhile finding out about splines in your own way, there are many different ways to explain and understand them, I read many articles before I truly understood them.
Likewise, look at all the information already on the forums about mesh memblocks if you haven't made them before. Once you've made your first plain from 2 polys, you'll be hooked