You're right, all I did was give info about how to run it really...
The goal is to get to the end of the level while collecting jewels.
I did not add jewels yet because I have not decided what kind of jewels to add, but anyway to get to the end of the end of the level you have to jump from platform-to-platform, some of which are the obvious ones to go on but are difficult to reach. So it requires some thinking and strategy. I'm also going to add enemies that when you touch, you lose a life. Of course that will apply to if you fall too. While I like the level, I'm not even sure if that's the final layout I want. I can envision it in my head perfectly, but the problem is I can't get it out of my head and into a game fast enough.
Quote: "
I would work hard on the control of the 'player sphere', as I found it impossible to jump to the nearby platform. The movement is simply too quick up and down."
The controls I thought were pretty good. I've looked at it and I thought it was rather easy. But a programmer who knows what you're supposed to do and how to do it can play the game expertly I suppose, so that's why I need a tester. TO suggest ideas that might work out better in the long run. Maybe changing how high the player jumps when space is pressed....*faceslap*.
GAHHHH!!!! I forgot to include the ReadMe file that told you how to play, didn't I? GAHH, I hate it when I do that!
Ok, a quick run down...
you move the player by using the arrow keys, and to jump you press "space". To puase, press "P". To un pause, press space, but you have to hold it down for a second. If you press "T" you get an overhead perspective of the whole level, very useful if you want to see where you need to go to next.
Sorry about that, I thought I zipped that in, too....
Quote: "Also, the 'world' is too small from what I could tell."
The "world" has only 7 platforms so far, so it's only about 5% done, really. I plan on having at least 50 more, but I'd really like to shoot for only 30. But according to my design on grid paper that I did, that's not how it's going to work out.
If you need any more information, please tell me. That's about all I have to say on it though, until I add more to it. I still haven't got a good name for, but I'm thinking about it...
Thanks BigAdd!!