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FPSC Classic Product Chat / Cant load model into "MakeEntitiesFromXFiles"

Author
Message
FPSC Scripts
18
Years of Service
User Offline
Joined: 2nd Oct 2006
Location: Curacao
Posted: 24th Feb 2008 20:13
Hi all.
I downloaded MakeEntitiesFromXFiles and got my 3d model ready and when i got the model into the folder it just closes down and i got a Crashon.txt.
Here it is:
Quote: "[COMMON]
PathToEXE=C:\Documents and Settings\Administrator\Desktop\MakeEntitiesFromXFiles\Files\entitybank\user\CrashOn_02_24_08.txt
[CEXE]
m_dwRuntimeErrorDWORD=Internal Code:0
m_dwRuntimeErrorLineDWORD=48
"


I don't know if this helps but just to give more info(just incase) i used 3ds max at my bros dad office to make a 3d robot and added the
fpsc bones and model it fine and used panda exporter to export it(just like they show on exporting model on the fpsc page)
Thats how i exported it , its no more than 2200 poly.
Thanks in advance.

i'm the M king.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 24th Feb 2008 20:19
Is it a .x file?

and also, you must put it in entitybank/user before firing up the app.....

You did all of these? Download it again, maybe your files are corrupted or something....

FPSC Scripts
18
Years of Service
User Offline
Joined: 2nd Oct 2006
Location: Curacao
Posted: 25th Feb 2008 04:15 Edited at: 25th Feb 2008 04:17
Yup its a x file..i rebuilded the model and it loaded into MakeEntitiesFromXFiles fine, i builded the model and all but when i try to test it i get this:


What i did is build the model than convert it to mesh than add the skin modifier to it and export using the recommended settings and this is what i get...
[edit]should i make a new post of the new problem?
Thanks in advance.

i'm the M king.
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Feb 2008 14:17
Don't use skin modifier, use physique.



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