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Work in Progress / STYX and more in 2008

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empty
22
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 24th Feb 2008 20:19
So here's what's going on with STYX and other things this year.
These are our current plans, but please note that all of this is subject to change and any information given (including release dates) are only estimated and not yet fixed.



STYX support forum (1st of March 2008)
We're going to open a support forum for the STYX plug-in.
Feel free to visit and talk about the plug-in, ask questions or post bugs and feature requests there.


STYX v2.1 (Q2 2008)
- solution for name conflicts with other TPCs (the Matrix1Utils in particular) while not breaking existing code
- Faster and more feature rich XML engine
- More control over threads
- Corrected help files
- Other tweaks and fixes


SCRYPT (Q2/3 2008)
Yet another scripting engine. The difference is that it will compile scripts to native machine code. If STYX is installed, too, it will also be possible to call DBPro functions and sub-routines from within the scripts.


STYX for the DarkGDK (Q3 2008)
Since some features of the STYX plug-in are simply not needed in the DarkGDK this will be cut-down version of the plug-in.


MIROX (Q3/4 2008)
Skinnable GUI for DBPro based on Windows Controls.
It will have less features than the Blue GUI for example, but all controls will be skinnable.


STYX v2.5 (Q4 2008)
- Waynets (based on way points and free points with user definable additional data) and threaded pathfinding system


LANDFORM (Q4 2008/Q1 2009)
Splat terrain engine.
Each tile can have its own texture (from a texture pool) that blends to the neighbouring textures. The pool's size and therefore the number of textures is only limited by the available memory.

wildbill
18
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Joined: 14th Apr 2006
Location:
Posted: 24th Feb 2008 20:30
I do own STYX and all these fixes are nice, but it may be to late for me to get to excited. There are some nice alternatives available for many of the STYX functions.
tschwarz
19
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Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 24th Feb 2008 20:49
As of yet I have had no problems using Styx so I'm styxing with it. Glad to hear you are expanding on it.
Mistrel
Retired Moderator
19
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Joined: 9th Nov 2005
Location:
Posted: 25th Feb 2008 05:56
Hi, empty. Please contact me if you would like to support STYX for PureGDK.

http://forum.thegamecreators.com/?m=forum_view&t=124255&b=8

http://3dfolio.com
Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 25th Feb 2008 11:06
SCRYPT converts to machine code? Sounds like great speedy scripting system.. I wonder if it can replace mine


Click For Details!
empty
22
Years of Service
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 1st Mar 2008 14:04
@wildbill: If you've got issues with the plug-in, please post about it and we'll try to solve it.

@tschwarz: Thanks for your support.

@Mistrel: Will do. Sounds interesting.

@Kevin: We're getting closer. I learned to delegate .

@Roxas: The back-end for this is really old and I did it for something completely different. But I think it should work well for DBPro.

Juso
22
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Joined: 23rd Sep 2002
Location: Finland
Posted: 2nd Mar 2008 13:42
Styx 2 -> 3
Mistrel
Retired Moderator
19
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Joined: 9th Nov 2005
Location:
Posted: 25th Apr 2008 23:02 Edited at: 25th Apr 2008 23:02
Shape Drag Mode is missing the Mask Bitmap [, Mask Colour] command. There is only one command in the string table (ShapeDragMode%L%ShapeDragMode%) and there are no other Shape Drag Mode commands exposed by the DLL.

It would seem that either the documentation is incorrect or the command is broken.

http://3dfolio.com
empty
22
Years of Service
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 27th Apr 2008 14:10
The docs are wrong

Quote: "In v2 SHAPE DRAG MODE only specifies the actual drag mode (0=none, 1=entire window, 2=bitmap area). The bitmap area can be specified with SHAPE DRAG REGION. You can either use a bitmap file or an image previously loaded with LOAD IMAGE."


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