This is the errors I get now:
1>------ Build started: Project: Dark GDK - Game1, Configuration: Debug Win32 ------
1>Linking...
1>DarkPhysics.lib(RigidBodySpheres.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1> Creating library Debug\Dark GDK - Game1.lib and object Debug\Dark GDK - Game1.exp
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol __malloc_dbg
1>libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol __free_dbg
1>libcpmtd.lib(stdthrow.obj) : error LNK2001: unresolved external symbol __CrtDbgReportW
1>Debug\Dark GDK - Game1.exe : fatal error LNK1120: 3 unresolved externals
1>Build log was saved at "file://c:\Users\Administrator\Documents\Visual Studio 2008\Projects\Dark GDK - Game1\Dark GDK - Game1\Debug\BuildLog.htm"
1>Dark GDK - Game1 - 4 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
But if I comment out the Physics references all is fine.
My runtime library was set to almost what you have. It was
Multi-threaded (/MTd) but afet changing it, it compiles without error.
Thanks very much