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FPS Creator X10 / How many enemies total map?

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fallen one
18
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Location: My imagination!
Posted: 24th Feb 2008 21:41
Fpsc dx10, multiple enemies, 50 + enemies on screen at once, thats great, but just how many can we have, can I make a level with say 15 rooms and stick 50 enemies in each of all the rooms and be able to play the game with good frames, just what is possible with fpsc dx10.

Evil Things Most Foulhttp://www.avantivitastudios.com/
13bgarli
16
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Posted: 25th Feb 2008 00:38
if you have a good enough graphics card maybe...
Sethon
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Posted: 25th Feb 2008 02:23
I'm pretty sure it's just 50 for the whole map.
fallen one
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Posted: 25th Feb 2008 11:28
has anyone who has the computer to use fpsc dx10 and who has it, can you confirm what it can do on this issue.

Evil Things Most Foulhttp://www.avantivitastudios.com/
SamHH
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Location: Vermont
Posted: 25th Feb 2008 16:49
I assume that The characters are all cloned , so there really shouldn't be a limit, but why in the world would you want that many characters?



fallen one
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Posted: 25th Feb 2008 20:06
Quote: "why in the world would you want that many characters?"

Serious Sam

Id like to know from someone that has actually tested this, can it be done?

Evil Things Most Foulhttp://www.avantivitastudios.com/
Uthink
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Posted: 25th Feb 2008 21:32
I've done 20 in one room with shadows and best quality settings. My frame rate dropped to about 25. Pretty good!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Zeppelin 37BDF
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Posted: 25th Feb 2008 21:35 Edited at: 25th Feb 2008 21:48
I'm gonna go for it.

I'll do the 50 person in one room test, 100 person in 2 room test, and lastly, a 200 person in 4 room test to see my framerates. Check the thread in a little while for results.

_______________________

***RESULTS***
Ok, so I just finished the test and here are my results.
I used Aiko (pistol) as my enemies, and I had no weapon equipped, no water, but all quality was set to the highest.

50 people in 1 room gives me 58-60 frames per second
100 people in 2 rooms gives me around 44-46 frames per second
200 people in 4 rooms gives me around 30-32 frames per second

_______________________

-Brian

fallen one
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Posted: 25th Feb 2008 22:45
Quote: "200 people in 4 rooms gives me around 30-32 frames per second"

was that 200 in each room, or 50 people in each of the 4 rooms?

Evil Things Most Foulhttp://www.avantivitastudios.com/
Zeppelin 37BDF
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Posted: 25th Feb 2008 23:16
50 people in each of the 4 rooms. Sorry, should have cleared that up.

Uthink
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Posted: 26th Feb 2008 03:24
Did you have lights or just go with ambience?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Snipesoul
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Posted: 26th Feb 2008 03:56
Now that there is X10. People are forgetting about using a trigger to spawn enemies to save framerate

If you are reading this, you are a very [weird] person.
fallen one
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Posted: 26th Feb 2008 10:59
Quote: "People are forgetting about using a trigger to spawn enemies to save framerate"

thats right, it needs a test using a trigger

Evil Things Most Foulhttp://www.avantivitastudios.com/
Uthink
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Posted: 26th Feb 2008 15:09
Quote: "forgetting about using a trigger"


Didn't forget. However I would like a large battle scene to end one of my levels. The question is how large? Granted it's all dependent on the users' hardware.

It will be interesting to see how many can be triggered at one time.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
fallen one
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Posted: 26th Feb 2008 18:33
Cant it be made so that the AI is on when in view and switched off when not in view, otherwise we are limited to how many enemies total in a game. This is being sold as a tool that allows a mass of enemies at once, yep thats nice, but if its only in one room, or that the maps total has to be taken into effect then its redundant.

Evil Things Most Foulhttp://www.avantivitastudios.com/

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