Hello
I'm Creating a game which is about furries and stuff like that, which means that i need to create my own characters... i've just finished my "Antro Sonic" character and i aplyed the bones (downloadable on the fpsc site) and also the animation... (all using 3ds max) i used the "PandaDirectX Exporter" to export in X format...
After all the process, i imported it to fps creator and my character is working but with a big problem... Is appearance is just really weird, i can' explain it, that's why i attached the picture of what he looks like, just take a look...
i think that the problem is the skinning (when you aply skin to the model on 3ds max, so he can move with the bones...)
Yes, i searched before ask (that's why im almost finishing my character) But i think that i came to a point that no one answered this (or i just didnt found it) i even searched on the other foruns, not only on the fpsc forum and i just found answers to this like "it shouldn't be happening"... someone sayd that we should use (in 3ds max) the "physic modifier" instead of skin modifier but i tryed that and the result was exactely the same...
it must be a solution for this because the original game characters are vary well skinned, and cant just give up now! After so much work, i hope that someone expert on this read my post...^_^
so, please help me now, and thank's in advance
(and sorry if my english is to bad)