I plan on making the special moves very simplistic, but you must build your way up to them.
ex.
Beat up the guy, fill your special meter bar(or whatever)perform a simple combo,or button mash, and activiate your special move.If I can do a good job on the visuals, I think I'll be able to get people coming back for more.
Only thing is I gotta keep this, so not just anyone can perform these special moves on there first play at the game.Also, I wanna avoid 1 hit kills, unless I make the move very complicated.
The overall goal of the game is to deliver fast paced action, some nice special effects,maybe even energy struggles(almost like dbz), and to make it fun, so you don't have to think about
"well this game could've been better if it had a story mode."
It'll be a tough task, but that's why I'm posting here for suggestions on how to help accomplish some of these goals.
2D Fighting game in Progress