I want to use a single .X object for the world of each level of a simple FPS engine I'm currently working on. (the idea is modularity, as much as possible about the engine is customizable)
Using 3DS Max 7 (a little outdated, but it gets the job done) I've run into problems with more complicated primitives, like the stair tool. Within DarkGDK, one unit in an X model is equal to one meter. (or so I've been told, it seems a bit smaller to me) The tools for making stairs and such are designed to be used on a much larger scale, for areas about 100 units wide. (or so it seems by their behavior)
The question is simple, how can I numerically scale .X objects with DarkGDK?
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