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Dark GDK / Video/image Capture of my game.

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Epipfany Game Studios
16
Years of Service
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Joined: 5th Feb 2008
Location:
Posted: 25th Feb 2008 15:22
Ok I know this si probably a stupid question but is there a way in code to have it capture a video of game play, or screenshots, with out using an outside application that would take up even more memory. I have several I have used in the past and all they seem to do is slow down the PC drasticly when I am capturing. if I could do it in code it could be much faster I think.

Thanks,
Terry
Diggsey
18
Years of Service
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 25th Feb 2008 17:39
Create a low resolution second bitmap, and every few frames, copy the screen onto it (it should automatically scale down if you specify the locations on each). Save this bitmap with a number one more than the previous bitmap, as a .png or .jpg (as long as it has good compression). Then, if you have animation shop, you can just create a new animation from the set of images, or you can write a program using the animation plugin on these forums somewhere (search), that takes all the images, and creates an animation out of them.

Epipfany Game Studios
16
Years of Service
User Offline
Joined: 5th Feb 2008
Location:
Posted: 25th Feb 2008 20:26
awsome Thanks

Thanks,
Terry

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