Thanks, that helped me
Although I'm quite sure you didn't mean it exactly as i made it, here how i did:
dbMakeObjectSphere(88, 3);
float fHeight = dbGetTerrainGroundHeight ( 6, dbObjectPositionX (1 ), dbObjectPositionZ (1 ) );
dbPositionObject (1, dbObjectPositionX (1 ), fHeight, dbObjectPositionZ (1 ) );
dbPositionObject (88, dbCameraPositionX ( ), dbCameraPositionX ( ), dbCameraPositionZ ( ) );
dbPointObject(88, dbObjectPositionX (1 ), dbObjectPositionX (1 ), dbObjectPositionZ (1 ) );
dbPositionObject (88, dbObjectPositionX (1 ), dbObjectPositionX (1 ), dbObjectPositionZ (1 ) );
dbMoveObject(88, 1.0f);
float fSphere = dbGetTerrainGroundHeight ( 6, dbObjectPositionX (88 ), dbObjectPositionZ (88 ) );
dbPositionObject (88, dbObjectPositionX (88 ), fSphere, dbObjectPositionZ (88 ) );