hi there,
what i did:
i made a simple cube, made a nice uv-map (in blender) and exported it as a .x-file. then i ran the entitymaker and put the model in a test game.
this went just fine.
until now i can only use the file, which is stored in the .x file itself
TextureFilename { "test_Cube.tga"; }
} // End of Material
how can i use another texture for my model?
lets say the same model but with a green texture and another one with a red one?
is it even possible with blender?
best regards,
kutte128
sorry if the spelling isn't correct,