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3 Dimensional Chat / Augustus Crane - wip

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 27th Feb 2008 09:46 Edited at: 27th Feb 2008 09:47
Hey guys,

Its been ages between WIP's for me as I have been working/moving for the last 6 months.

Today I started my degree at university in Games Design, so I hope to have a few more WIP in the following months!

My latest however, is a low poly character for a game I am slowly designing.

Comments and crits are welcome.



Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro

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greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 27th Feb 2008 09:48 Edited at: 27th Feb 2008 09:49
And another...with clothing.

It is intentionally low-polygon, as that is a major story component.



Blender3D - GIMP - WINXP - DBPro

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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 27th Feb 2008 13:09
I like it! Looks really cool, the whole boxy effect you have going on makes it really unique


3D Modeler using Blender 3D, free software ftw!
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 27th Feb 2008 16:58
heheh I am making a character in a similar style.

I like clumsy style. It makes games more funny and pleasant to play. Your model looks very good, and seem to be using polygons very well.

The only things I dislike about it are the arms. I would keep the thickness more regular for almost the entire arm, except in the region of the elbow, like you have done.

Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 27th Feb 2008 18:57
The style is very cool - nice work!

greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 28th Feb 2008 05:44 Edited at: 28th Feb 2008 05:44
Thanks guys.

@5louiz - The arm thickness was different, they were thicker, previously. I changed that for some unknown reason. It sat better for me I think. The original concept art has a lit skinnier limbs, but it didn't translate so well to 3D. I'll toy with them some more.

For now, here is a newer image...



Blender3D - GIMP - WINXP - DBPro

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Phosphoer
16
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Joined: 8th Dec 2007
Location: Seattle
Posted: 29th Feb 2008 23:01
Awesome, I like it

Is that using the baked ambient occlusion or is it a render?

This is a random sentence about squirrels.
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 1st Mar 2008 01:46
It's a render at the moment, but I will be baking the AO onto it yer.

Cheers for the comment.

Greenlig

Blender3D - GIMP - WINXP - DBPro

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