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Work in Progress / Elementium *UPDATED*

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Malifax
16
Years of Service
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Joined: 20th Feb 2008
Location:
Posted: 29th Feb 2008 01:41
Another video, shorter and more to the point

New art is in place. Mainly the video is to show that and let me know what you guys think. Second, I just load a character and go into what will soon be the main Adventurer's Hall. I will have a gameplay video up in about 2 weeks or so. Wish me luck!



http://youtube.com/watch?v=kEoixHF_nsQ
Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 29th Feb 2008 07:13
mal,

you definitely tried to keep things focused in this video update vs the last, and i do appreciate that immenseley! the new art pieces were interesting; i like the style. (yes, you do have style ). and, it did show a little more on your menu/button functionality, which looks good.

but... (always a "but", right?)

i do have some suggestions that you may be open to.

1) please, make 1 WIP thread for your game and stay there (this is your 3rd now. maybe more?!). ie, don't post an entirely new thread for each update. this way, people, like myself, who are interested in your project know they can find all things "elementium" in one place.

2) the real "update" was in the additional artwork you've created, right? that's 2-3 pieces that could have been better presented as screenshots vs a low quality youtube video. do your art some justice and post actual versions of it that we can see clearly vs subjecting it to the compression scheme of youtube video. and, those screenshots would have been a nice update in your LAST thread; they don't warrant an entirely new thread since it's still elementium, which hasn't strayed from it's initial form.

3) don't show areas on the screen where "things will be". yeah, so Mana will go here, the World will be 3D, etc, etc. we're not here to imagine what you're envisioning. we're here to SEE it. of course your front end is going to evolve. don't explain that; it's what we expect. instead, SHOW us when you're READY talk about it. even if it's rough outlines and sketches IN GAME (props/place holders), share it. but don't explain what the black space WILL be.

and, i'm sorry if my suggestions sound like a "scolding" but i AM interested in elementium (btw, kudos for not stumbling on the name this time ); so much so that i'm following your "numerous" threads around to keep an eye on it. so, do us, already "fans" and interested parties, a favor and keep it all together in 1 thread while maintaining that "short and sweet" delivery i spoke on before.

best o luck! and, stay busy on this

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
tiresius
22
Years of Service
User Offline
Joined: 13th Nov 2002
Location: MA USA
Posted: 29th Feb 2008 08:32
Yeah pretty much what Virtual Nomad said.

New artwork looks nice. Is it water color or pastel or something? How do you produce it?

A slight recommendation which may be impossible, but figured I'd try. Since your game is being made after 1990, I would recommend trying to make a larger view window for your world. I don't know if what you have is just for inside shops or whatnot. But I'd just suggest that having a tiny window like that for travel throughout is a terrible waste of screen space for everything else, and it was done that way in old games like Bard's Tale because the screens couldn't handle large amounts of updates. Even Dragon Wars which was done later has a larger view than you have.

But I guess I can understand if art constraints force you to keep a small window. Anyways, keep it up!

I'm not a real programmer but I play one with DBPro!

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