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3 Dimensional Chat / Me.. Kingdom Heartzed..

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Roxas
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Posted: 1st Mar 2008 02:22 Edited at: 3rd Mar 2008 01:36
Me in Kingdom Hearts style.. I tried to do all like me expect the hair :/ Cuz my hair was too hard to model lol

Non-Smooth:


*Update* Thanks guys The model looks soooo much better!


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Cian Rice
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Posted: 1st Mar 2008 03:00
The head's a bit screwed up but other than that its look nice.

Phosphoer
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Posted: 1st Mar 2008 04:22
The model appears to be missing a face >.>

And something about the thighs seems screwy, think they are pushed in too far.

Otherwise good work

This is a random sentence about squirrels.
DB PROgrammer
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Posted: 1st Mar 2008 05:24
Well he seems a little flat Also, it seems he dosn't have a neck, other then that looks good.

PS: Never played Kindom Hearts so maybe its supposed to be like that...


If it was illegal to be stupid we'd run out of room.
Roxas
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Posted: 1st Mar 2008 12:38
Almost all those issues will be fixed with texture.. Tho the mess needs bit tweaking


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Opus
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Posted: 1st Mar 2008 14:44
Well it's the same old story isn't it? The people that are good sketch artists and know their anatomy inside and out often get waaaay confused when they start trying to learn the nuts and bolts of the commands and buttons and sliders and options of 3d application work.

On the other hand the people that take to 3d application work like ducks to water often are at sea when it comes to understanding the in-s and out-s and rules of human anatomy.

I'm a pretty good sketch artist Roxas, with a pencil OR a 2d program like the GIMP but it's taking me FOREVER to get comfortable using Blender3d to produce models because there's so damn much to learn and I never wanted to be a technician anyway.

On the other hand you seem to have learned the technical aspects of 3d work just fine. Here's the kicker though, it looks like you need to start studying anatomy and maybe take up the high fine art of pencil sketching to some extent.

NO, all those issues WILL NOT be fixed with textures; although the model will look a bit better. If you want to turn out good looking models then you need to learn how the human body is put together. This applies to cartoon characters as well. They ALL derive from a sound knowledge of how the bones and musculature and tendons and ligaments work together AND the nearer you can come to producing the same with a pencil or a 2d application the better your 3d modeling work will look.

There are some incredible 3d artists on this forum and their models LOOK as if they can walk out of the monitor screen and begin a life in our world because their anatomy is completely correct for their sort of creature or person.

You can take a month or two off now and invest in anatomical studies and fundamental sketching work or do it the HARD WAY and gradually pick it up -- and all the frustration that goes with learning it the hard way -- a little at a time as your models keep falling flat.

The people offering you replies in this thread have been kind. So am I. Learn anatomy and, probably, learn how to sketch.

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Alucard94
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Posted: 1st Mar 2008 15:39
All those issues might be fixed with the texture if he decides to normal map the thing.
Good work as always Roxas!


3D Modeler using Blender 3D, free software ftw!
Roxas
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Posted: 1st Mar 2008 15:55
Quote: "Opus"

I see what you are saying.. But thats actually how kingdom hearts character looks and the model was done from my picture so how could the anatomy be wrong? And i said i will polish the model.

Oh i had typo in my later post! Sorry I mean the Mesh needs tweaking not mess.


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RUCCUS
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Posted: 1st Mar 2008 16:38 Edited at: 1st Mar 2008 16:38
I dunno Roxas, I mean its not horrible but its not your best work from what I've seen you do in the past. His head is the main issue, I know Kingdom hearts characters have fairly rounded anime style heads, but they still have definition for the neck and chin and what not.



Looking at that, your torso needs to be shorter, your hands longer, and your neck much more defined.

But as you say theres still some polishing to do yet and the texture could change things, I just think the base mesh could still use some work.



Just a suggestion, dont feel you need to change it.

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Opus
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Posted: 1st Mar 2008 17:05
Yeah, I apologize for my silly lecture. Don't pay me any mind. I'm just grumpy because this whole 3d thing is taking me such a long time to really learn. You're doing okay Roxas.

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Roxas
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Posted: 1st Mar 2008 17:38
Thanks Ruccus I will do thsoe changes. Not sure about hand. I think my hands fits pretty good.

I will change the head.. Even i thinked just do the whole face with texture as pratice

And Opus dont be sorry! I really understand what you are aiming at.


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BenDstraw
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Posted: 2nd Mar 2008 06:59
I actually agree with ruccus that your hands are quite abit to small for your models size. And according to the picture ruccus has the fingers are quite abit longer than what you have at the moment.


keep up the good work cant wait to see it more done.
BenD


-Dreams of Art Mastery Brought Me Here-

Roxas
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Posted: 2nd Mar 2008 13:03
Ok will do those changes then Lot to learn!


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RUCCUS
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Posted: 2nd Mar 2008 16:17
I went a bit overboard with the size of the hand, and I forgot to move the hand up. So yeah... if you do decide to increase the finger length, move the hand / wrist up the arm a bit to compensate, so he doesn't have gorilla arms.

Roxas
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Posted: 3rd Mar 2008 01:38 Edited at: 3rd Mar 2008 02:03
*Updated*


Thank you guys! Especially Ruccus! It looks like 100x times better now I polished some other things too!

Still i need to work on that mesh tho
If the image isn't changed please refresh the image.

(Its 789 Polys btw! I try to keep it low as possible but still good looking )


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Pet A Mizzle
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Posted: 3rd Mar 2008 01:53
Nice job! Getting petter at this stuf! Did you use a reference image? E.G. of yoursef then tried to add KH features or are you doign thiss off the top of your head? If so. DAMN NICE!

~Petamizzle.
RUCCUS
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Posted: 3rd Mar 2008 02:50
Thats a lot better, only thing left by the looks of things it to like you said tweak the mesh. The arms and the feet look a bit triangulated, if you post a wireframe view Id be happy to do a draw over of how Id do the wire if you want.

Roxas
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Posted: 3rd Mar 2008 02:50 Edited at: 3rd Mar 2008 02:52
I used myself as reference. Took crappy photos and modelled from then. Then modifed to Kingdom Hearts look.

Edit//
Ruccus, Sure i will post wireframe just a sec Be sure you draw good.. Haha


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DB PROgrammer
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Posted: 3rd Mar 2008 02:51
Quote: "It looks like 100x times better now"


I'll second that. Looking really good Roxas!


I'm Pro grammer.
Pet A Mizzle
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Posted: 3rd Mar 2008 02:51
If I might say, it looks like the shirt from that angle doesn't go on both sides of your arm, but only over the top part?

If not, my mistake.

~Petamizzle.
Roxas
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Posted: 3rd Mar 2008 03:00 Edited at: 4th Mar 2008 13:04
Ok here are the wires ruccus!

Front:


Side:


Back:


*Updated*


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Pet A Mizzle
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Posted: 3rd Mar 2008 03:17
Hahaha nice! How long have you been modeling and what program?
I still nede to get used to Blender! I see people box selecting [ when you make a box with the curser and select te vertex or face] but whenever I try all I do is move the image. Does anyone think they can show me their custom setting and I can try to go about with that and make changes that I see fit? Thanks!

~Petamizzle.
RUCCUS
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Posted: 3rd Mar 2008 22:04
I cant really work with that much, it gets confusing seeing the wireframe on both sides, would be better if you rendered the wireframe over the smoothed faces so it only showed the wire of polygons facing the camera / not behind other polygons.

Roxas
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Posted: 3rd Mar 2008 23:52
Ok i will post better wires tomorrow


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Roxas
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Posted: 4th Mar 2008 13:05
Ok Ruccus! Check the wires on my last post.. I could not find way to put wires on smoothed model so i made little workaround... SO the wires may not be perfect.


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Opus
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Posted: 4th Mar 2008 14:20
Pet A Mizzle? Just a quick check. Are you IN edit mode when box selecting and do you make sure that nothing else is selected Before trying to box select?

That aside, I simply press the 'B' key and release it. This creates the cross hairs selection tool. Then with the left mouse button held down I perform the desired box selection. I release the LMB and then preform whatever process I need to on the selection; scale, rotate, grab, extrude, whatever.

Oh, and it is supposed to make a difference to the selection process itself if you are in wireframe or solid mode at the time [while also in edit mode]. Check to see if you are in vertices selection mode or in line or face selection.

If none of that works for you then consider going to the Blender.org forums and explaining your situation and your solution sets to date.

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Roxas
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Posted: 4th Mar 2008 14:36 Edited at: 4th Mar 2008 14:38
What are you talking about? <_<

//Edit
Sorry you meant pet a mizzle


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Opus
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Posted: 4th Mar 2008 14:53
Yeah, sorry about that Roxas. It turns out that Pet A Mizzle asked the identical question in a different top-post but I didn't discover that until after I tried to answer him here. I was going to delete my reply here but it's too late. You've already replied to it, and if I were to delete it then things would get really confusing, yes?

Your mesh is looking great now Roxas. Good work!

Eternal student in search of knowledge. But will settle for the occasional epiphany.
RUCCUS
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Posted: 4th Mar 2008 17:08 Edited at: 4th Mar 2008 17:10
I wasnt focusing on keeping the design of te character down here, just on fixing the mesh up, once you get the mesh fixed, then you could worry more about the proportions:



Really Id recommend starting fresh. The mesh is pretty sloppy , and your proportions are still out of whack, I mean from the side, he has no definition, other than his feet hes the same thickness all the way up, like a tube. His shirt looks pretty weird, I dont know if you were going for that style but it doesnt look right to me with the sleeves half cut off, and your edge loops aren't the greatest in areas... He doesnt have a crotch... and his hands... woah . I didnt even bother with his hands.

I think for something like this itd be better to model a true humanoid, with realistic proportions and anatomy, and then deform him into the proportions of someone from Kingdom Hearts.

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Roxas
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Posted: 4th Mar 2008 18:48
Well the hands were done with mesh edit on cuz i find it easier so thats why they are so facted.

Also i see what i can do :/


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Pet A Mizzle
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Posted: 5th Mar 2008 03:02
Okkay thank you very much Opus! <Late reply> Hehe sorry! O.<

~Petamizzle.
DB PROgrammer
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Posted: 5th Mar 2008 18:27
Any updates Roxas?


I'm Pro grammer.
Roxas
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Posted: 5th Mar 2008 20:12
Nope. Busy with my projects Will do when time.


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Pet A Mizzle
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Posted: 8th Mar 2008 05:17
Keep up the great Work!

~Petamizzle.

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