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DLL Talk / darklights and transparency

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tatts
18
Years of Service
User Offline
Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 1st Mar 2008 10:12
How do I get my models to light map with transparent textures such as windows.
I tried all formats TGA,PNG, and DDS and still doesn't work for me. but yet it seems the demo models works fine enough?

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Olby
21
Years of Service
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Joined: 21st Aug 2003
Location:
Posted: 1st Mar 2008 13:12
You need to ensure that image contains valid alpha map channel. Then add your transparent objects using lm add transparent collision object object,2.


ACER Aspire 5920G: Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, DirectX10, DBPro 6.6b
tatts
18
Years of Service
User Offline
Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 1st Mar 2008 15:12
Then I take it that there is no way to do this in the lightmapper like the default model?
this has to be manually?

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Olby
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location:
Posted: 1st Mar 2008 16:08
I guess there is no way to make transparent limbs in the supplied light mapper. Your best bet is to open the light mapper source code and poke around with it. You can even try to modify it the way so you could select a limb and specify that it should be transparent. Dark Lights is quite customizable plugin.


ACER Aspire 5920G: Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, DirectX10, DBPro 6.6b

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