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Dark GDK / *Problems Debuging Standerd "Dark GDK - Game" Template*

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Teln3t
16
Years of Service
User Offline
Joined: 1st Mar 2008
Location:
Posted: 2nd Mar 2008 02:44
Hello, im new to Dark GDK.

I did everything I was supposed to.

1) Installed VC++ 2008 Express Edition(C:/)
2) Installed DX9 SDK(D:/)
3) Installed Dark GDK(D:/)

I have my VC++ Directories for all (lib,bin,include) in this order.
1. Microsoft Visual C++ Platform SDK
2. DirectX9 SDK
3. Dark GDK(was already added to the list after install of Dark-GDK).


I did as I was told for creating a template around Dark-GDK, File > New Project > Wizards > "Dark GDK - Game".

I compiled 0 errors 0 warnings.

However, when I "Start without debugging", I get this:
1>basic3D.lib(DBOMesh.obj) : error LNK2019: unresolved external symbol _D3DXCleanMesh@24 referenced in function "bool __cdecl MakeLODMeshFromMesh(struct sMesh *,int,struct sMesh * *)" (?MakeLODMeshFromMesh@@YA_NPAUsMesh@@HPAPAU1@@Z)


And theres only 2 things on google that dont work, so please help! Im close to getting this to work!

<Sig Here>
Teln3t
16
Years of Service
User Offline
Joined: 1st Mar 2008
Location:
Posted: 3rd Mar 2008 04:39
Nobody can help me? This has to be fixable

<Sig Here>
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 4th Mar 2008 15:14
I've only received errors like that when I forgot to include the "DarkGDK.h" in my main cpp file or something. Usually from removing a "Main.cpp" and trying to compile without one mistakenly.

I Would compare my DEBUG Project properties against Release Project Properties, and make any changes I THOUGHT might cause that problem....

I start in C/C++ General->Input ... then I check Linker->Input.

But I seriously suspect an include ... sometimes I get errors like that if I include one of my source header files before a darkgdk.h one. I tend to put #include <DarkGDK.h> first in my source files. Usually in just my *.h... but not always... I'm no guru on C++ linking logic, however this is an attempt to give you some ideas.

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