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3 Dimensional Chat / Starting out! Need some help with Basics in Blender, thanks!

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Kamil Graphics Designer
16
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Joined: 28th Feb 2008
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Posted: 2nd Mar 2008 06:11
Hello! I have found Blender to look like a good efficiant, and FREE program to start out with! I just need to ask for a few answer first, if that is okay with all you guys. If you know any one of these, Hell, your allready better then me even if you can't model! I don't need "proffesional" help I just need some answers for simple questions thanks!

Okay, I just would like to know the like 'lingo' for you guys such as:

What is Normals? FPSC? Edge-Loop? All/Most of the stuff like that? I have allmost no idea what you guys talk about when critisizing others!

In Blender how do you import a picture as in 'front' and 'side' views? I have allready a picture as such to start off, it's by my art teacher, but he's like... BRILLIANT at concept 2d art, plus I might get a grade for it. So it gives me rep and a good grade if done well so yea!

Thanks for all your help guys! Also i have one last question! Is it possible to create other things in Blender such as houses? Will anyone show me a small tutorial to making like a small house with some details inside that you can accually see stairs and such?

Sorry if I am asking too much and I'm trying to further a career in this, and since I have a lot of things written down for my game I need to start making characters and such! Also, if my scripter might not be able o script for me... I heart DBPro is good for games so i'll try that! BTW it's an MMORPG, and I am willing to spend years on this and most of my time, i've been searching around the forums and I beleive blender will be good, I just need to learn the controls!

Again, sorry if i'm asking for much, I am still like... In school high shcool accually so yea.. They don't teach this in school! and since theres no angry face i'll just go like this. *Angry* xD Thanks so much!

P.S. DAMN! I wrote a lot more then I thought, and I am also fond of correct grammar and correct spelling, even though studies proove you don't need correct spelling .

P.P.S. Damn, I just can't stop talking... One last thing... I hope.
My game is planning to be called Oracle, and based around the strongest item being a "Oracles Orb" But that's not the accually name, just an example of what it is! Thanks, hehe. Damn I mayed (SP?) an extra paragraph!

P.P.P.S. BTW i'm Polish so if I make some grammar mistakes, please correct me! Thanks! Damn I said more things Dx. Sad part is! This isn't even in an edits I made all PostScripts on my first try of typing this thing! Hehe. Dziękuję! [ I don't have a polish Keyboard so I can't my Dialect of polish, i'm from the southern parts near Warsaw 'n stuff. Thanks!]

Okay! I think i'm done. Hehe
Phosphoer
16
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Joined: 8th Dec 2007
Location: Seattle
Posted: 2nd Mar 2008 12:48
Quote: "I don't need "proffesional" help"

I just thought that was funny xD.

Anyway, Normals are basically the direction that a polygon is facing. Polygons are one sided, meaning you can only see one side of them, so a polygon's 'normal' is the side that you can see.

Then there is normal mapping, which is basically where you create a very high-poly and detailed object, and use it's normals to make a low-poly object look like it has more geometry than it actually does.

FPSC is the first person shooter creator, a game engine produced by The Game Creators.

An edge loop is a 'loop' of vertices. For example, a circle is made out of one edge loop. If you have a bunch of vertices all connected by a line, they form an edge loop.

I suggest that you look at Blender's tutorials, found here:
http://www.blender.org/education-help/tutorials/

But, just so you know, to put up a front/side views: Divide the 3d window in half by right clicking on the horizontal line in between the 3d view and the buttons window, and choose split here. Then just click wherever you want the divide to be. Then in the 'view' menu choose background image and browse to your reference image for each view.


By the way...an MMORPG is a massive...massive...project. You might be better off making some smaller games first. I'd start things off with a Pong clone, and work your way up from there. Plus I don't think DBPro is really meant to handle an mmorpg, that's the kind of thing that really requires C# or C++.

This is a random sentence about squirrels.
Opus
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Joined: 10th Jan 2005
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Posted: 2nd Mar 2008 15:17 Edited at: 2nd Mar 2008 15:19
I don’t have anything to add to what Phosphoer wrote because he’s waaay more knowledgeable than I in 3d work, but I do have some useful links for you Kamil Graphics Designer.

First up is the Blender Newbies Forum:
http://forums.blendernewbies.com/index.php
It’s where some of us Blender newbies hang out to become gradually more knowledgeable and to get encouragement and information from one another. It’s run by Kernond and he’s a certified Blender instructor. While I’ve only been a member for a month, several other ‘newbies’ are quite experienced and knowledgeable at this point and we all share information. The only drawback is that the forum is itself relatively new and whether or not you get an immediate response to a question depends on who’s logged in at the time.

Oddly enough the second link is also from the Blender Newbies Forum because one of our more experienced members, Spartanis, has just begun posting sections of tutorials aimed at helping aspiring 3d artists learn Blender.

This tutorial coincidentally teaches how to select photographs and illustrations for use in modeling and then how to import them into Blender in four different 3d view ports to begin modeling a mesh object. He’s starting off with either a space shuttle or a high-tech looking fighter ship. That URL is:
http://forums.blendernewbies.com/viewtopic.php?f=3&t=381

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Pet A Mizzle
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Joined: 2nd Mar 2008
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Posted: 2nd Mar 2008 18:35
Ahhh! Thanks all, but I have some others things such as what is UV Mapping and others of the sort?

BTW! This is my new account, for some odd reason "Petamizzle" Is too long for one word.

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