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3 Dimensional Chat / Anyone use kW X-port?

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j enigk
22
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Joined: 6th Mar 2004
Location: Boston
Posted: 4th Mar 2008 07:51
So, I'm trying to get animations to play in DarkBASIC using 3D Studio Max. Because I didn't have much luck with .3ds files, I got the kW X-port plugin to export to .X, and the models load fine now, but animations don't play.

One suspicion I have is that you can set different animation sets (segments of the animation all exported into the same file), so naturally DarkBASIC wouldn't know which one to use. Anyone used this plugin with success, know a different plugin, or any other way to get these to work?
Blobby 101
20
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Joined: 17th Jun 2006
Location: England, UK
Posted: 4th Mar 2008 08:28
i'm not sure about the plugin but one common mistake in DBC/DBpro is that people expect objects to just play, You are using the play object command right? If you are, i just wanted to check. If you are then try slowing the object's playing speed down / up in DB (to check if it is animating too fast or too slow to see). You can use " set object speed objnum, speed ". if you still can't see any animation i guess you'll have to wait for someone with experience in the plugin.


thanks to deathead for the sig! please Click on it!
RUCCUS
21
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Joined: 11th Dec 2004
Location: Canada
Posted: 5th Mar 2008 01:04
Have you tried the Panda Xporter? I used it once a while ago, IIRC you need to check a box to ensure uv / animation data is saved as well. But I personally dont export to .x, I export from max to .3ds, then convert to .x with Deep Exploration.

CattleRustler
Retired Moderator
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 5th Mar 2008 02:12 Edited at: 5th Mar 2008 02:13
Quote: "But I personally dont export to .x, I export from max to .3ds, then convert to .x with Deep Exploration."


Ruc, what is the benefit of that? I am curious because although panda is fine so far with anims,txs etc into dgdk, I am curious of other options.

thanks for any info.

[href]mod2software[/href]
RUCCUS
21
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Joined: 11th Dec 2004
Location: Canada
Posted: 5th Mar 2008 02:43
Well originally I had Panda, a long time ago, but Panda was really buggy then and didnt work. So my only choice was to get DE. When Panda started working properly, I already had DE so all was fine.

However I still think DE has it's advantages. It lets you view the model before and after export, set it's textures, tweak it's animations, view all of the model data (file size, polycount, etc. ), render it, clean up the mesh, and a lot more. Plus it supports almost every 3D file type so if I want to do a batch export into .x, .obj, .ma, .xsi, etc to load into my other graphic apps, I can pretty fast.

But in the end theres no big difference, it takes longer to use DE, but you get more control and data back.

j enigk
22
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Joined: 6th Mar 2004
Location: Boston
Posted: 5th Mar 2008 03:47
Quote: "You are using the play object command right?"


Yes, I tried using the play object and loop object commands, with no luck. Although I hadn't thought of setting the speed, so I'll keep that in mind, thanks.

I exported with Panda, with much more success. The only problem of course was using a model/animation I did years ago (I'm a sound guy, not exactly proficient with 3D), and after exporting bones, ending up with a dancing picasso, limbs detached from body and all. But it's certainly a step in the right direction. Thanks guys.
j enigk
22
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Joined: 6th Mar 2004
Location: Boston
Posted: 5th Mar 2008 06:29
Okay, so the Panda export loads the models, and kind of plays the animations.. but there's something wrong with the skinning. It detaches certain parts from the body, and the bones will be moving correctly, but the model goes off in random directions. I've been playing with the settings, but haven't had much luck yet. Anyone who uses Panda, any advice would help. Or if there is a different exporter/program that may work better. Thanks.
CattleRustler
Retired Moderator
22
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 5th Mar 2008 13:12
thanks ruccus, good to know

[href]mod2software[/href]
swedish spoonbender
21
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Joined: 25th Jan 2005
Location: Fareham, Hampshire
Posted: 11th Mar 2008 01:41
hi im having this problem as well. im unable to export from max to dbpro with animation. iv tried exporting to .x with panda but it messes up the mesh a lot, (although you can see its still animating). importing .3ds into dbpro comes with no animation, and i cant find a seperate program that imports and exports these formats without losing animation.
if anyone comes up with a solution it would really help a lot of people because after doing some searches on the forum, a lot of people have this problem. in short - if you animate in 3ds max, how on earth do you export to dbpro?
thanks for your help in advance

I hate Mondays

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