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FPSC Classic Product Chat / Who would want this Mod?

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Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Mar 2008 10:03
Hey all you out there in the FPSC world!

I'm just here to ask a simple question:

Who would want this Mod?

What is this mod, you ask?


Well, this Mod wouldn't do anything like efxMod, or maybe even Lemur, but it would expand the scripting language!

How?

Simply put, it would allow you to declare up to and utilise 100 named global variables.

That's it.

You'd get the basic mathematical scripting commands to add, subtract, multiply, divide, or even modulus the variables with a set value or with another variable.

You'd also be able to use conditions that check equality, greater than, or less than to a set value or to another declared variable.



Now that you know what it is, would you want it? You get nothing more than V1.07 functionality as well as what's mentioned above.


The one and only,
~PlystirE~

Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 4th Mar 2008 12:11
does this mean more will be possible with fpsc? ifso, i'm in

Formerly Bum Fat Cheese
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Mar 2008 13:22
Yes. And you can have my first born child in return

Veron
17
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Joined: 22nd Nov 2006
Location:
Posted: 4th Mar 2008 13:34
I'm with Butters here, except you aren't taking my first born child, you can take my better half.


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Mar 2008 14:59
It really sucks the way things happen here. Just when 1.08 fixes some speed issues, you want to release global variables. Of course, that leaves us back in 1.07

Global variables that I have been begging for since the beginning of time...... or the speed increase. Hmmmmm.

Lee is finishing 1.08 soon and plans to add a few more member-requested items to 1.09 before starting on the merged version of X9/X10. I wonder if he will put some variables in 1.09?

Why can't I have it all now? LOL

Yes.... I would love the chance to play with some variable and discover the possibilities.

Thanks.

CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 4th Mar 2008 18:23
He** yeh!

Sorry, but this would be great to have....

It's just, V1.08's speed increases....

Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 4th Mar 2008 18:35
I would love to have it.


Image made by the overworked Biggadd.
Luke314pi
18
Years of Service
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 4th Mar 2008 18:55
I would also love to see this.

Nickydude
Retired Moderator
17
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 4th Mar 2008 19:12
Yes. And you can have Butters first born child in return.

Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 4th Mar 2008 19:22
Quote: "Yes. And you can have Butters first born child in return.
"

Classic.


Image made by the overworked Biggadd.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 4th Mar 2008 20:21
...variables would be a fine additon indeed.


Widow 13 - ©2008 Harsh Games, Inc
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Mar 2008 21:56 Edited at: 4th Mar 2008 21:57
Sounds like a really good idea Plystire

Wouldn't it be better just to add this functionality to Lemur and make it v3 once it's done?

I can't see anyone trading in bloom, water and all the other cool stuff Lemur and EFX have for variables.

Don't forget that Lee has confirmed variables (5 I think) for an update in the near future.

I just hope he makes the source code available a bit more often so you guys can continue making FPSC such a great tool.
Satchmo
19
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Joined: 29th May 2005
Location:
Posted: 4th Mar 2008 22:01
Lee said 5 per entity, and I think some global variables.

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Mar 2008 22:44
Awesome, guys.

I asked because I threw it together in a couple hours last night, and I don't think it fair to make people pay for something that didn't take long to do.

Perhaps it'll get put into the next free version of Lemur.

I'm going to make a new thread soon with the download link and a small "HowTo".

But first, I'm going to add another little something or two to the code for you guys, since I think all the scripters here need it.


The one and only,
~PlystirE~

Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 4th Mar 2008 23:36
*Drools* Must have mod.


Image made by the overworked Biggadd.
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 4th Mar 2008 23:45
hey.... get back to work on bloom! no slacking.

You'll Know When You See It.

Death has no end
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Mar 2008 23:54
That would be insane!

Please include it with Lemur, I'd rip myself in half trying to choose between the two.

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Mar 2008 00:09
Quote: "hey.... get back to work on bloom! no slacking."


me slacking? That's a good one. Not a single one of my testers have even noticed the new beta that's been posted up in the testing board (except gunn3r, but he's excused from testing for now), so GO TEST IT!

The sooner it gets tested (fully), the sooner I'll release the Bloom beta.

I already found bugs in it, so if you don't find at least one of them, I'll know you're not doing your job.


The one and only,
~PlystirE~

Tom0001
18
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Joined: 30th Dec 2005
Location:
Posted: 5th Mar 2008 01:06
Sounds interesting, as do most of the creations you continue to churn out, Ply. ;]

Tom

Urlforce Studios
17
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Joined: 16th Oct 2006
Location:
Posted: 5th Mar 2008 01:28

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