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FPSC Classic Product Chat / Plystire's Variable Mod for FPSC

Author
Message
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Mar 2008 00:27 Edited at: 7th Mar 2008 12:23
Alright, I finally got to the point where I think it was gonna be just fine.

I even added another goody to the bag for everyone. You can now create a Numeric type HUD to display the value of a declared variable!


You can find the download and instructions from me at IGD.Net, or for simplicity, just follow this link:

[EDIT] Link Removed... V1 is out, in a different thread.[/EDIT]


Have fun, and start making those long desired scripts!


The one and only,
~PlystirE~

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 5th Mar 2008 00:37
And dont forget this IS a beta, the code will be rereleased into Lemur V2 and Lemur V2 Free.

Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 5th Mar 2008 05:16
It does work with V1.08 Beta 4.


Image made by the overworked Biggadd.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Mar 2008 08:01
Quote: "It does work with V1.08 Beta 4.
"


I'll bet the headshots don't work anymore.


The one and only,
~PlystirE~

Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 5th Mar 2008 18:05
Thanks, I am excited to try this!

Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 5th Mar 2008 18:36
Quote: "
I'll bet the headshots don't work anymore. "

Didn't try. But I setup a simple score system.


Image made by the overworked Biggadd.
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 5th Mar 2008 22:41
Hey ply, i thought we agreed you would stop this shenanigans and get working on perfecting bloom.

You'll Know When You See It.

Death has no end
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Mar 2008 23:55
Hey, bloodeath, I thought you were supposed to be testing.


The one and only,
~PlystirE~

Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 6th Mar 2008 01:07
Hey ply, i thought i did, and i thought if you had a problem with my testing "skills" you would come directly to me, not have steve inform me

You'll Know When You See It.

Death has no end
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Mar 2008 03:53
I've released the third beta already, and haven't seen a word out of you.

Just... go look at my board.


The one and only,
~PlystirE~

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 6th Mar 2008 21:10
...been playing around with this.

Very cool addition.


-BiteFight.org
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 7th Mar 2008 22:55
Quote: "I've released the third beta already, and haven't seen a word out of you. "


third physics beta or bloom. because i check the IGD everyday and it always says no new posts in the lemur area

You'll Know When You See It.

Death has no end
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Mar 2008 00:16
Well, even if you checked it, I still haven't had your third BTR for Phys.

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