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FPSC Classic Product Chat / Custom animated character into fpsc

Author
Message
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 6th Mar 2008 17:28
Hey i have created a monster with a custom animation and just wondering what i have too do now it is in 3ds format
and these are the frames of animation:

0-30 walk
0-120 walk
150-190 run
150-210 run
250-333 attack-01
320-400 attack-02
390-418 death-01
478-500 growl
500-550 death-02
565-650 death-03

Help is much appreciated also i have searched the forum but have found nothing

thanks
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 6th Mar 2008 17:32
for animation use the official .bip/.fig files from the fpsc website, and rig your character up with those. Then export it using pandasoft directx exporter (google it) with ALL of the frames. Then download entity maker from fpsc website and import him.

Formerly Bum Fat Cheese
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 6th Mar 2008 17:34 Edited at: 6th Mar 2008 17:34
But the anatomy of the model is far diffrent too the normal fpsc models its like a dog reptile thing.....
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 6th Mar 2008 22:47
any suggestions are most welcome.....

please
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Mar 2008 20:01
...best thing to do would be to DL NickyDude's Help Guide.

In it, you'll find a list of the animation calls broken down.
You should be able to assign your custom animations a animation call for the custom character's .fpe file.


-BiteFight.org
TechNo VaLLey
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location: Egypt
Posted: 7th Mar 2008 20:05
Just check this thread but no reply till now regarding the scripting part

I'm still waiting

http://forum.thegamecreators.com/?m=forum_view&t=124185&b=23

Techno VaLLeY
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Mar 2008 20:17
...hiya, TechNo VaLLey.


-BiteFight.org
TechNo VaLLey
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location: Egypt
Posted: 7th Mar 2008 22:56
Hi Seth

didn't see your update regarding the FPSC Agent Pro thread

Techno VaLLeY
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 8th Mar 2008 08:52
Thanks for that so did you create an new fpe file in enity workshop....also how did you compile you animations as mine are in new animation catogries each time
FPS Serial code
16
Years of Service
User Offline
Joined: 11th Mar 2008
Location:
Posted: 12th Mar 2008 04:25
hey i need help if anyone is interested i want to make a game loosly based on the arcade game carvevil if anyone could help me that would be great im having alot of trouble and not good at character animation....thnx alot

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