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FPSC Classic Product Chat / Are Multiple Games Possible?

Author
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Cruise McClarren
19
Years of Service
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Joined: 23rd Aug 2005
Location:
Posted: 7th Mar 2008 01:22
Is it possible to let the user select different games within an FPSC game? Such as, maybe a tutorial segment to let them get used to the controls and then the actual game to play? Or if you did a warlike game and let them choose which mission(s) they want to play? I only ask cause I was looking in the build menu and it only shows a "new game","load game", and "exit game" choices.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
Pain
FPSC Reloaded TGC Backer
17
Years of Service
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 7th Mar 2008 02:28
that would need source edit

pain

Me = noob

and i love The TGC : )
Cruise McClarren
19
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Joined: 23rd Aug 2005
Location:
Posted: 7th Mar 2008 09:03
Is there a way to do it using the load game feature? You know, like make a few saved games and let them load those?

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 7th Mar 2008 09:10 Edited at: 7th Mar 2008 09:10
Build a tutorial into the main game itself. When the game starts let the player choose to go through, say, door A for the tutorial or door B for the main game.

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Mar 2008 09:20 Edited at: 7th Mar 2008 09:28
Hmmmm.... wouldn't it be great to have a scripting command like say... I dunno:

nextlevel=X

where X is the number of the next level to be loaded?


That way, during the current level, you could call a script and CHANGE what the next level would be.

Man, if we had that we could set up Level 1 to be like a main base of operations and then the player could roam around and go to mission control to select their next mission! Combined with variables, you could even reward the player for accomplishing missions, unlock weaponry, and the like.


But, man... we'd need one helluva modder to do something like THAT...

Now where could we find such a modder? And once we found him, do you think he'd be able to do it? Would he? *scratches his head*

.
.
.

You bet your sweet *** he would.


The one and only,
~PlystirE~

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th Mar 2008 23:29
Plystire, I get the feeling you are referring to yourself in that post
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 7th Mar 2008 23:35
Quote: "Plystire, I get the feeling you are referring to yourself in that post"

You think so?


Image made by the overworked Biggadd.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 7th Mar 2008 23:56
Quote: "You think so? "


[Sarcasm]Nah, I was just joking around[/Sarcasm]

On a more serious note, I'm very sure he was talking about himself.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Mar 2008 00:18
Quote: "I'm very sure he was talking about himself."


Now, what would give you that idea? lol


The one and only,
~PlystirE~

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