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Dark GDK / use /NODEFAULTLIB:library

Author
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Niels Henriksen
20
Years of Service
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 7th Mar 2008 20:28
Im getting this warning



But I dont know what to do. Its working without DarkPhysics

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa)
Lilith
16
Years of Service
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 7th Mar 2008 21:00
Maybe this thread needs a sticky on it.

In your project properties go to

Configuration properties\C/C++\Code Generation

and where it says Runtime Library change the "Multi-threaded Debug (/MTd)" to "Multi-threaded Debug (/MT)"

This

Lilith, Night Butterfly
Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 7th Mar 2008 22:42
Thanks... it worked

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine (thanks kBessa)
Uber Ker Noober
17
Years of Service
User Offline
Joined: 13th Jan 2007
Location: Sheffield, UK
Posted: 7th Mar 2008 22:46
I get the same error;

and I have above post's idea implemented by default.

My project compiles and runs in release mode (tried this after seeing this is how the samples are compiled)

However I need to be able to compile in debug mode for obvious reasons.
Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 8th Mar 2008 00:33
Just compile in release mode, but under Linker->Debugging, set 'Generate debug info' to yes, and you will be able to debug. Turn it off when you want to release it (You will still get about 12/13 warnings, about debug databases not being present, but it all works)

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