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FPSC Classic Product Chat / Multiple animated .X files how to compile in to one

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Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 8th Mar 2008 09:27
Hey i have made a model but they are in seperate .X files i have tryed merging them toogether in fragmotion but it does not work as i wont him too be fpsc ready but i carnt seem too get it right

Attached is a picture of the files,
Does anyone know how to get this fpsc ready thanks
Also is the steps to get characters ready

.import .x file into entity workshop
.export with texture
then find fpe. file and then change that to correct settings

thanks people

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CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 8th Mar 2008 10:36
You're supposed to animate all of these onto 1 skeleton model.....

Also, that pic doesn't help at all.....

Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 8th Mar 2008 16:07
wups guess ill have too start again unless you can merge them
Game Creation Questions
16
Years of Service
User Offline
Joined: 12th Mar 2008
Location:
Posted: 18th Mar 2008 23:44
Since you mention a skelton model, what king of skelton model does FPS use and where can I get one, Can i use one from other character and merge my own mesh with it? Do you know if anyone has a step by step tip sheet on making chars for FPS? Thanks

Grafxtech

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