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DarkBASIC Discussion / Ghosting limbs?

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TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 9th Mar 2008 18:23
How do you ghost limbs? I couldn`t find anything about that in the forum...

Oooooops!!! I accidentally formated drive c.
Latch
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Joined: 23rd Jul 2006
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Posted: 9th Mar 2008 19:51
You can't do it directly. If you can manage to have each limb as it's own individual object, then you can of course, ghost those.
Hide the actual limb that the model has, glue object to limb (the object that will stand in for the limb on the model), then ghost that object.

Enjoy your day.
TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 9th Mar 2008 21:24
@Latch

I did that already, but I wan`t 1 object. Isn`t that possible?
And while we are at this discussion, I noticed, that you can`t ghost static objects either... Is there a way?

Thanks, TheComet

Oooooops!!! I accidentally formated drive c.
Latch
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Joined: 23rd Jul 2006
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Posted: 9th Mar 2008 23:58 Edited at: 10th Mar 2008 01:26
If you have 1 object with arms and legs or whatever configuration of limbs, you can't ghost the limbs individually. To fake the ghosting of individual limbs, you'd have have each limb you want ghosted to be a separate object. You could make the black colored parts of limbs transparent using SET OBJECT; but that would make all black parts transparent. With careful texturing, you could make those black areas that are supposed to be opaque not quite black and those that are transparent completely black

Static Environment objects lose all of their special object abilities like ghosting and transparency, scaling, positioning... It's basically so they can be rendered quickly without taking as much resources as regular objects. I've never noticed a performance increase, however, when using them so I never do - but I may just be using them incorrectly.

EDIT:
I just posted a code snippet that may be helpful:

ghost limb

Enjoy your day.

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