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FPSC Classic Product Chat / Have some questions about making a scary game

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beachard5
16
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Joined: 15th Feb 2008
Location:
Posted: 9th Mar 2008 18:41
ok
1st)can you have a room thats lighter then have a hallway thats completely dark? like in condemed for Xbox 360.
2ed)can you have a charater walk or run across the hall in front of you like after you go though a marker.
3ed)can you have an object like a bucket go rolling across the hall when you go into a marker and a rolling sound would happen i think with a sound marker you could do that but idk about the rolling object.
4th)can you have a person jump though the celling.
5th)can you have lights on then when you got into an objective marker have them go off. then after alittle while flicker back on and off?

can some of that stuff be done because that would be awsome.

thanks
beachard5
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Mar 2008 18:45
1: yes
2: yes
3: yes
4: what do you mean
5: yes

Formerly Bum Fat Cheese
beachard5
16
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Joined: 15th Feb 2008
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Posted: 9th Mar 2008 20:19
how do you do thoughs things
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Mar 2008 20:33
1: set the ambience to about 5-10, and place light markers in places you want to be light.

2: use waypoints, ask someone else on how to set up a waypoint with a triggerzone.

3: make an object appear when you enter the triggerzone, how to make it roll i dont know.

5: to make a light flicker, right click on it, change it's main script to light2. I dont know how to use a triggerzone to activate a light.


Note: Set the light to dynmic if you want to change it's script.

Formerly Bum Fat Cheese
beachard5
16
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Joined: 15th Feb 2008
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Posted: 9th Mar 2008 20:55
ok thank you
beachard5
16
Years of Service
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Joined: 15th Feb 2008
Location:
Posted: 9th Mar 2008 23:53
hey can you help me with the trigger zone?
puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 10th Mar 2008 00:05
when you want something to spawn in a trigger zone use the script
"plrinzoneactivateifused" or something, then set the "if used" box to the name of the object that should spawn.

For the object set "spawn at start" to no and "spawn after delay" to yes..

Nickydude
Retired Moderator
17
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 10th Mar 2008 00:52
Check out my guide, it has a section about horror and how to go about it.

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