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FPSC Classic Product Chat / import "levels" created in 3DWS

Author
Message
Phil DDIStudios
16
Years of Service
User Offline
Joined: 19th Feb 2008
Location: UK
Posted: 9th Mar 2008 19:57
Hi guys this may be a n00b question, I have googled it but no answer. Im thinking of using 3D World Studio to build a level, I then want to export the "level" in it entirerty (textures, entities etc) and use that as a "level" for my character to run around in, in FPSC, Im not 100% when it comes to the BASIC language coding which is why I want to import the "level" from 3DWS to FPSC, I can model in 3DS max really well and I can then import those models to 3DWS and thus build a highly detailed world, (although high poly count)

A bit confusing I know,
Is this possible? Thanks for your help.
Hybrid
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 10th Mar 2008 01:08
YES YES YES, here is a vid...

http://youtube.com/watch?v=Twic3tKIBgw

also...

http://youtube.com/watch?v=DaqGru1ia4c

The Cake is a Lie!
lundon
17
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Southern California
Posted: 10th Mar 2008 03:01
I don't know anything about 3DWS. Can you describe the work flow? What are the problems, if any?
Hybrid
16
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 10th Mar 2008 03:32
Uh, guys. I already gave you the answer just export as .x and make it an entity with the makeentitysfromxfiles tool on the fpsc website. Done

The Cake is a Lie!

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